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Death Shepherd is an Undead creature and non-playable race in Baldur's Gate 3.

About Death Shepherds[edit | edit source]

Two Death Shepherds can be found leading a swarm of ghouls along the Rosymorn Monastery Trail. Another can be found in the Moonrise Towers Prison during the assault on Moonrise Towers, and a fourth appears in the Necrotic Laboratory within the Mind Flayer Colony. A unique Death Shepherd named Garret Dortmell Garret Dortmell can appear in the Lower City Graveyard if the player character helps Nina Dortmell Nina Dortmell resurrect him.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Cleave Cleave ()   –  Greatsword
Damage: 2 + modifiers
2 + half weaponDamage TypesSlashing

Swing your weapon in a large arc to attack up to 3 enemies at once. They each take half the damage your weapon usually deals.

AoE: 2 m / 7 ft (Cone)
Recharge: Short rest
Lacerate Lacerate ()   –  Greatsword
Damage: 4~14
D6 Slashing.png
2d6 + 2Damage TypesSlashing

Slash at your target's vital points to make it Bleed Bleed.

CON Save
 Range: Normal weapon range
Recharge: Short rest
Main Hand Attack Main Hand Attack ()   –  Greatsword
Damage: 4~14
D6 Slashing.png
2d6 + 2Damage TypesSlashing

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5  ft
No Rest for the Wicked No Rest for the Wicked ()
Death is but a temporary inconvenience - raise a fallen undead with half of its hit points.
 Range: 3 m / 10 ft
Pommel Strike Pommel Strike ()   –  Greatsword
Damage: 1~4

Make a non-lethal attack against an enemy and possibly Daze Daze them.

CON Save
 Melee: 1.5 m / 5  ft
Recharge: Short rest
Reach from Beyond Reach from Beyond ()
Damage: 2~8 + modifiers

Defile a target with Myrkul's decaying magic.

 Range: 18 m / 60 ft
Recharge: Per Turn

Loot[edit | edit source]

Tactics[edit | edit source]

  • No Rest for the Wicked No Rest for the Wicked revives its target with full HP on Tactician difficulty.
  • The Death Shepherd's No Rest for the Wicked No Rest for the Wicked can be countered by picking up the corpses of defeated undead so that they cannot be revived. Counterspell is also effective.
  • The Death Shepherd is able to revive other Death Shepherds using No Rest for the Wicked No Rest for the Wicked, and those revived can also use this ability in turn. To avoid an endless cycle of Death Shepherds reviving each other, it is recommended to make sure that there are no downed Death Shepherds when any of them start their turn. One way to achieve this is to reduce each to a few hp remaining, but not kill them, and when they have all are at a few remaining hp, then eliminate them all in a single turn for example by hitting them with a Fireball Fireball.
  • Death Shepherds will lose most of their resistances once the temporary hit points from Necrotic Veil Necrotic Veil are removed. However, they will still have resistance to Damage TypesSlashing, Damage TypesPiercing, and Damage TypesBludgeoning damage, and immunity to Damage TypesPoison damage, so it may be wise to use spells of other damage types to defeat them (e.g. Fireball Fireball, Lightning Bolt Lightning Bolt).

Death shepherd characters[edit | edit source]

Gallery[edit | edit source]

External links[edit | edit source]

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