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Conjure Elemental: Water Elemental

From bg3.wiki
Conjure Elemental Water Elemental.webp

Conjure Elemental: Water Elemental is a level 5 conjuration spell. This spell is a variant of Conjure Elemental Conjure Elemental that allows spellcasters to summon a Water Elemental.

Description

The water elemental can use Winter's Breath Winter's Breath, Slam Slam, and can mete out cold punishment upon foes with its fists.

Properties

Cost
Action + Level 5 Spell Slot
Details
 Range: 18 m / 60 ft

At higher levels

Casting this spell at a higher level grants no additional benefit.

Creature: Water Elemental

Portrait Water Elemental.png
Portrait Frame.png

STR

18
(+4)

DEX

14
(+2)

CON

18
(+4)

INT

5
(-3)

WIS

10

CHA

8
(-1)

HP Icon.png Hit Points

114

Creature AC Icon.png Armour Class

14

Slam Slam ()
Slam into a foe and create a puddle of water around the impact site.
Multiattack Multiattack ()
Descend on a creature to buffet it with your hardy aqueous fists. ( Recharge: Per turn.)
Winter's Breath Winter's Breath ()
Exhale a freezing torrent of ice. Burning Burning creatures undergo rapid cooling and become Brittle Brittle. Has no effect on inanimate objects.
Elemental Warp Elemental Warp ()
Surrounded by silver mist, you teleport to an unoccupied space you can see.

How to learn

This spell is a variation of:
Conjure Elemental Conjure Elemental

Notes

  • Water Elementals do not have Flight or Jump. This can result in them being left behind if your party jumps gaps or cliffs; you will need to manually have them use Elemental Warp regularly to have them stay with your party.

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