More actions
For the equipment type, see Clubs.
Club is a mundane, nonmagical variant of the Clubs family of weapons. It is a simple melee weapon wielded in one hand. It's a light weapon that anyone can dual-wield without special training. It is more or less a temporary weapon considering other simple weapons like Mace are superior to it in damage.
A long, deep crack runs through the side of the wood, filled with crusted blood.
Properties
- Damage
- 1d4 (1~4) + Strength modifier Bludgeoning
- Details
- Rarity: Common
- Enchantment: None
- One-Handed
- Light
- Dippable
- Melee: 1.5 m / 5 ft
- Weight: 0.9 kg / 1.8 lb
- Price: 10 gp
-
UID
WPN_HUM_Club_A_0UUID
d9c87013-1f41-4c17-b71d-f353ec0d64e8
Weapon actions
If you have proficiency, equip in main hand to gain:
- Concussive Smash ()
Hit an enemy with all your might to deal damage and possibly them.