Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Caïros is the envoy of the Minsc Stone Lord, found in the middle of an argument with the Guild on the Western Beach in Rivington during Act Three.

Involvement[edit | edit source]

Caïros can be encountered arguing with Farlin Farlin on a beach, accessed by following the path west of South Span Checkpoint to a area with a ship that sailed from Moonrise Towers at X: -212 Y: 87.

Conflict between these two is inevitable, although the party can decide whether or not to get involved. If approached, the party are drawn into the conversation. Farlin explains that she is from the Guild, and asks the party for help. If opting to help Caïros, he insults them and both parties turn hostile. If trying to assist with a peaceful understanding, Caïros and Farlin turn hostile, and if waiting too long to intervene, the two begin fighting on their own.

If Minsc is brought along, he can try to explain that he is the Stone Lord, but Caïros does not believe him.

If Caïros' side wins the fight and the party kill them afterwards, party members with the Criminal Criminal background gain the inspiration Easy Pickings Easy Pickings.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Action Surge Action Surge
Immediately gain an extra Action to use this turn.
 Range: Self
Recharge: Short rest
Backbreaker Backbreaker (Action)   –  Corpsegrinder
Damage: 5~8

Put extra force behind your strike to possibly knock your enemy Prone Prone.

STR Save
 Range: Normal weapon range
Recharge: Short rest
Concussive Smash Concussive Smash (Action)   –  Corpsegrinder
Damage: 9~22
D6 Bludgeoning.pngD4 Thunder.png
+ 1d4Damage TypesThunder

Hit an enemy with all your might to deal damage and possibly Daze Daze them.

CON Save
 Range: Normal weapon range
Recharge: Short rest
Disarming Attack (Melee) Disarming Attack (Melee) (Action + Superiority Die)
Damage:
Normal weapon damage

Focus your attack on your foe's hands and possibly force them to drop the weapons they are holding.

Grand Slam Grand Slam (Action)   –  Corpsegrinder
Damage: 13~26
D6 Bludgeoning.pngD4 Thunder.png
+ 1d4Damage TypesThunder

Slam your weapon into the ground, dealing additional Damage TypesThunder damage equal to your proficiency bonus, thunderously impacting nearby foes and possibly pushing them away.

DEX Save
AoE: 3 m / 10 ft (Radius)
Recharge: Short rest
Indomitable Indomitable
Whenever you fail a Saving Throw, you can roll again, using the new result instead.
Recharge: Long rest
Main Hand Attack Main Hand Attack (Action)   –  Corpsegrinder
Damage: 9~22
D6 Bludgeoning.pngD4 Thunder.png
+ 1d4Damage TypesThunder

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5  ft
Second Wind Second Wind (Bonus Action)
Healing: 1~10 + modifiers
D10 Healing.png
+ Fighter LevelHealing

Draw on your stamina to protect yourself. You regain 1d10 + Fighter Levelhit points.

 Range: Self
Recharge: Short rest
Tenacity Tenacity (Reaction)   –  Corpsegrinder
Damage: 4

When you miss an attack, deal Damage TypesBludgeoning damage equal to your Strength modifier anyway (minimum of 1).

Allies[edit | edit source]

Loot[edit | edit source]

Related quests[edit | edit source]

External links[edit | edit source]