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- Goblin (section Goblin enemy variants)in Baldur's Gate 3. Many goblins are hostile non-playable characters and enemies to the player, but others can be interacted with. Goblins are small-sized2 KB (184 words) - 18:11, 25 July 2024
- Raphael's Old Enemy Raphael told us of a nemesis of his who lurks in the depths beneath the mausoleum. Evidently we should try to deal with this old enemy. We discovered7 KB (1,060 words) - 18:57, 23 July 2024
- Mephit (section Mephit enemy variants)Mephits are a non-playable race and type of elemental creature in Baldur's Gate 3. Ancient mud and ice mephits can be summoned using the spells Conjure1 KB (101 words) - 04:14, 24 July 2024
- Sahuagin (section Sahuagin enemy variants)+3 9 m (30 ft) 82 kg (164 lb) Opportunity Attack Automatically attack an enemy moving out of your reach. Scenting Blood If the sahuagin sees a wounded1 KB (128 words) - 19:42, 15 September 2024
- Mummy (race) (section Mummy enemy variants)Mummies are a non-playable Undead race in Baldur's Gate 3. Base Racial Speed 9m / 30ft Size Medium Darkvision Can see in the dark up to 12 m / 40 ft.853 bytes (52 words) - 00:29, 26 July 2024
- Alioramus (section Alioramus enemy variants)characteristic of theropods, three toes and claws on each limb. Alioramus pounce on enemies, using their sharp teeth to bite and deal piercing damage. The alioramus2 KB (162 words) - 00:23, 15 August 2024
- Kobold (section Kobold Enemy variants)Kobolds are a type of non-playable Humanoid race in Baldur's Gate 3. Kobolds resemble small scaley lizards that stand upright, and can be found at the1 KB (150 words) - 18:17, 25 July 2024
- Imp (section Imp enemy variants)the Nine Hells, Imps are the first enemies encountered in Baldur's Gate 3. Imps are found throughout the game as enemies, including as the very first scripted1 KB (120 words) - 23:18, 25 July 2024
- Kuo-toa (section Kuo-toa enemy variants)Kuo-toa are a non-playable race in Baldur's Gate 3. They are degenerate and sadistic amphibian humanoids, but they can generally be communicated with.2 KB (149 words) - 01:34, 15 September 2024
- Minotaur (section Minotaur enemy variants)leap attacks and can gain advantage on attacks at the cost of also giving enemies advantage. Minotaurs are large humanoid creatures with bull heads and savage2 KB (174 words) - 00:22, 15 August 2024
- Shadow Creeper (section Shadow Creeper enemy variants)Shadow Creepers are a unique enemy found in the Shadow-Cursed Lands. Shadow Creepers appear at the Harper's base at the Last Light Inn after Isobel dies1 KB (164 words) - 12:06, 6 August 2024
- Hellsboar (section Hellsboar enemy variants)1d6 + 1 (2~7) + Strength modifier Slashing Charge forward and attack all enemies and objects in the way. Range: 9 m / 30 ft Tusk Attack () 1d6 (1~6) +2 KB (143 words) - 23:13, 25 July 2024
- Blight (race) (section Blight enemy variants)Blights are a non-playable race of plant creatures. They are found exclusively in the Shadow-Cursed Lands of Act Two. Blights populate the Shadow-Cursed1 KB (154 words) - 03:36, 7 June 2024
- Werewolf (section Werewolf enemy variants)hit points are at 60% or less. Opportunity Attack Automatically attack an enemy moving out of your reach. 11 40 12 +1 +4 10 m (33 ft) 100 kg (200 lb) Multiattack:2 KB (117 words) - 06:14, 11 August 2024
- Ghast (section Ghast Enemy variants)against the effect of Turn Undead. Opportunity Attack Automatically attack an enemy moving out of your reach. Darkvision Can see in the dark up to 12 m / 402 KB (137 words) - 23:31, 8 August 2024
- Ghost (section Ghost enemy variants)Ghosts are a type of Undead creature and non-playable race found in Baldur's Gate 3. They primarily appear in Lady Jannath's Estate and the Murder Tribunal2 KB (150 words) - 21:40, 26 August 2024
- Dark Justiciar (section Dark Justiciar enemy variants)Gauntlet of Shar Moonrise Towers Daughter of Darkness Kill Raphael's Old Enemy Find the Nightsong Dark Justiciars on the Forgotten Realms Wiki2 KB (222 words) - 00:15, 26 July 2024
- Myrmidon (section Myrmidon enemy variants)Myrmidons are a type of elemental creature in Baldur's Gate 3 that are available to be transformed into via Combat Wild Shape and Conjure Elemental. Myrmidons2 KB (151 words) - 03:53, 14 July 2024
- Redcap (section Redcap enemy variants)This page is for the Redcap race. For the creature, see Redcap. Redcaps are a non-playable Fey race in Baldur's Gate 3 exclusively used by Redcap creatures1 KB (131 words) - 23:51, 10 August 2024
- Mind flayers (section Mind Flayer enemy variants)Attack Automatically attack an enemy moving out of your reach. Charm Channel the dark allure of the tadpole to Charm an enemy that attacks you, preventing4 KB (415 words) - 23:21, 8 August 2024