- Areas (section Area types)with Gust of Wind. These areas can be examined in-game and will display as a Cloud. Examples of clouds are: Cloudkill Fog Areas that show up in the combat3 KB (287 words) - 11:51, 24 January 2025
- large region within Act Three of Baldur's Gate 3. It is one of the main areas of Act Three and contains many other locations. It can be seen on the map1 KB (110 words) - 17:17, 28 September 2024
- Cloister of Sombre Embrace (section Training areas)Viconia DeVir. Two small locked training areas are near the start of the cloister. The Infiltration Training area is filled with disguises and chest to practice4 KB (402 words) - 21:18, 15 January 2025
- Angleiron's Cellar (section Adjacent areas)Angleiron's Cellar is a Location within Rivington in Act Three of Baldur's Gate 3. It can be entered via a cave entrance at X: 30 Y: 29, just north of2 KB (221 words) - 20:10, 11 October 2024
- slippery ice surface. For other uses, see Ice (disambiguation). Ice is an area. Created in numerous ways, it can knock Prone anyone who travels over it2 KB (309 words) - 20:30, 24 October 2024
- Ice, Lava, Deep Water and many other types of Surfaces. Non-surface areas created by spells such as Hunger of Hadar. The overgrowth created by Plant1 KB (109 words) - 23:57, 3 January 2025
- South Span Checkpoint (section Adjacent areas)The South Span Checkpoint is a Location within Rivington in Act Three of Baldur's Gate 3. It serves as a intermediate checkpoint just before Wyrm's Crossing3 KB (327 words) - 03:52, 27 October 2024
- Nautiloid (section Related areas)See Escape the Nautiloid for a detailed guide of this area. The Nautiloid is a region in the Prologue of Baldur's Gate 3. The player character starts on4 KB (486 words) - 22:25, 15 February 2025
- Open Hand Temple (section Related areas)the Missing Letters. Rivington Open Hand Temple Cellar Under Temple Cave Area Brother Bill Brother Clements Brother Donnick Novice Bramble Sister Rose4 KB (494 words) - 01:34, 28 September 2024
- Wet. Dip action can be used on Burning characters and/or objects. This area can be created by the following: Items: Alchemist's Fire Arrow of Fire Concussion1 KB (177 words) - 06:24, 9 December 2024
- Note Tattered Scroll The following loot may all be obtained in the unnamed areas of the Underdark region (additional loot is available in named locations11 KB (1,332 words) - 04:26, 19 October 2024
- Armour Class by 2. Type: Surface Acid Reduces Armour Class by 2. This area can be created by the following: Items: Acid Barrel Acid Vial Arrow of Acid689 bytes (77 words) - 01:19, 28 December 2024
- unprotected flames. Can be electrified or frozen. Type: Surface Dippable This area can be created by the following: Items: Bubbling Cauldron Carafe of Water1 KB (200 words) - 22:28, 19 January 2025
- Affected area melts into a Water surface after Duration: 2 turns. Will turn into a Fire if exposed to sources of fire damage. Affected area dissipates1 KB (174 words) - 20:37, 24 October 2024
- Enwebbed. Web surfaces can be created through the use of spells or grenades. In areas where spiders live, webbed surfaces may be present. Difficult terrain - Movement2 KB (252 words) - 21:44, 17 November 2024
- source. Failure to do so will lead to them suffering Necrotic damage. In the areas further from Moonrise Towers even mundane light (such as Torches or Light)5 KB (709 words) - 19:34, 15 December 2024
- throw Suffers Disadvantage on Attack rolls and Ability Checks. Poisoned This area can be created by the following: Items: Basic Poison Poisonous Slime Bomb1 KB (156 words) - 18:52, 21 January 2025
- stand up. Prone, Unconscious Difficult Terrain Movement Speed halved This area can be created by the following: Items: Grease Bottle Spells and actions:878 bytes (159 words) - 01:20, 28 December 2024
- Darkness (cloud) (category Areas)Disadvantage. Attack Rolls against Blinded creatures have Advantage. Blinded This area can be created by the following: Items: Arrow of Darkness Spells and actions:625 bytes (93 words) - 07:40, 4 May 2024
- Electrified Water is an area created when water becomes charged with lightning damage. Deals 1d4Lightning damage per turn. Type: Surface Electrocuted700 bytes (70 words) - 11:26, 24 January 2025