Toggle search
Search
Toggle menu
11.3K
23.2K
4.4K
246.6K
bg3.wiki
Navigation
Main page
Help index
Learn to edit
Guides
Modding
Upload file
Discord
Payment
Special pages
Upload file
Special
Recent changes
Newly added files
Special pages
Random page
Version
Advertisement
About ads on bg3.wiki
Please report bad ads
Notifications
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.
user-interface-preferences
Personal tools
Talk
Contributions
Create account
Log in
Wild Magic: Dark Tendrils
(Condition)
From bg3.wiki
Views
Read
Edit
Edit source
View history
associated-pages
Page
Discussion
More actions
Revision as of 19:43, 7 October 2023 by
HiddenDragon
(
talk
|
contribs
)
(
diff
)
← Older revision
|
Latest revision
(
diff
) |
Newer revision →
(
diff
)
Wild Magic: Dark Tendrils
Each creature within
9 m / 30 ft of you must succeed a
Constitution
saving throw
or take
1d12
Necrotic
damage. Additionally, you gain
1d12 Temporary Hit Points
.
The DC is based off your
Charisma
modifier
Sources of Wild Magic: Dark Tendrils
Wild Magic: Dark Tendrils