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This wiki wants to treat an "Ending" as being a different concept from a "Game Over", and will organize endings on a separate page.
Main Article: Endings
Known Cases of Game Over Screens
Grouped by the "Earliest Opportunity" that the screen can trigger.
General
General phenomenon that result in a Game Over, regardless of act or method to arrive at the screen
- Fail to prevent your own Ceremorphosis, or do something that causes you to lose what protection you did have against it.
- With Gale recruited or as the selected Origin, fail to prevent the Orb from exploding after you become aware of its existence.
Note: Some game-over triggers may not fire during co-op gameplay. Keep in mind that this information is not always accessible for a single contributor to confirm.
Prologue
Act One
- In Case of Death... - Triggered by failing to complete this quest within three long rests of when it is started.
- Crèche Y'llek (multiple intersecting quests) - Triggered during conversation with Vlaakith, by selecting conversation options that convince her to "prove her godhood" to the party.
- Find the Blood of Lathander - Triggered by attempting to take 'the blood' by "using force" and failing to escape or stop the big trap from firing before the turn counter runs out.
Act Two
- Use a certain ability that becomes available to Gale as early as the start of Act Two.
Act Three
- Help Your Protector - Triggered in combat, if your 'protector' ends up hitting zero hit points.
- House of Hope - Triggered during conversation with Haarlep, by selecting conversation options that result in you "giving up" both your mind and your body.
- Iron Throne - Triggered if the player fails to escape the area before the turn counter expires.
- Confront the Elder Brain (multiple):
- Triggered if the player fails to finish casting a specific spell before the turn counter expires.