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Wild Magic: Dark Tendrils (Condition)

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Revision as of 06:06, 30 September 2023 by HiddenDragon (talk | contribs)
  • Each creature within 9 m / 30 ft of you must succeed a Constitution saving throw or take 1d12 Damage TypesNecrotic damage. Additionally, you gain 1d12 Temporary Hit Points.
  • The DC is based off your Charisma modifier

Sources of Wild Magic: Dark Tendrils