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Archduke | |||||||
Githyank Perry | |||||||
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Stats | |||||||
Level 3 | |||||||
| |||||||
Race | |||||||
Type | Undead | ||||||
HP | 28 | ||||||
AC | 15 | ||||||
Movement Speed | 9m / 30ft | ||||||
Size | Medium | ||||||
Weight | 20kg / 40lbs | ||||||
Proficiency Bonus | +2 | ||||||
Initiative | -1 | ||||||
Passive features | |||||||
| |||||||
Resistances | |||||||
Character information | |||||||
Class | |||||||
Background | Acolyte | ||||||
Location | Netheril | ||||||
Faction | Tiefling Refugees | ||||||
Family | Halsin (partner) Kagha (daughter) | ||||||
Allies | Astarion | ||||||
Enemies | Shadowheart, Wyll | ||||||
Experience on kill | 1337 | ||||||
Additional information | |||||||
Voice actor | Jennifer English | ||||||
Model with the Tabber | |||||||
Filling in the 6 Ability Score stats is optional. However, this template only currently supports being provided none or all of them.
Example:
{{CharacterInfo |title = Archduke |name = Githyank Perry |image=[[File:Astarion-promotional.webp|350px]] |imagename=Asstareion |image2=[[File:Astarion.png|350px]] |imagename2=Seduce me |image3=[[File:Astarionheadshot.jpg|350px]] |imagename3=In Game |STR=15 |DEX=8 |CON=11 |INT=9 |WIS=18 |CHA=10 |str save= |dex save=y |con save= |int save=y |wis save= |cha save= |level=3 |race=High Elf |type=Undead |HP=28 |AC=15 |speed=9m / 30ft |size=Medium |weight=20kg / 40lbs |proficiency=2 |initiative=-1 |passive = {{PAS|Opportunity Attack}} {{PAS|Darkvision (Passive Feature)|Darkvision}} {{PAS|Bloodless}} |class = Barbarian |background= Acolyte |location = Netheril |faction = [[Tiefling Refugees]] |family = [[Halsin]] (partner)<br>[[Kagha]] (daughter) |allies = [[Astarion]] |enemies = [[Shadowheart]], [[Wyll]] |bludgeoning = resistant |psychic = Vulnerable |poison = Immune |magic = magical |lightning = double |exp = 1337 |va = Jennifer English |alt-name = Model with the Tabber |alt-image = <tabber> |-|Human Model= [[File:Auntie Ethel Human Model.png|100px]] |-|Hag Model= [[File:Auntie Ethel Hag Model.png|150px]] </tabber> }}
Clean version:
{{CharacterInfo |title = |name = |image = [[File:|350px]] |STR = |DEX = |CON = |INT = |WIS = |CHA = |str save = |dex save = |con save = |int save = |wis save = |cha save = |level = |race = |type = |HP = |AC = |speed = 9m / 30ft |size = Medium |weight = 75kg / 150lbs |proficiency = |initiative = |passive = {{PAS|Opportunity Attack}} |bludgeoning = |piercing = |slashing = |acid = |cold = |fire = |force = |lightning = |necrotic = |poison = |psychic = |radiant = |thunder = |magic = |class = |background = |location = |faction = |family = |allies = |enemies = |exp = |va = |alt-name = Model |alt-image = [[File:|150px]] }}
No description.
Parameter | Description | Type | Status | |
---|---|---|---|---|
Character Title | title | Known title of a character or descriptive title
| String | optional |
Character Name | name | Name of the character or character object
| String | required |
Character Image | image | Image of the character, (3D Model images are suggested to be used in the alt-image below instead)
| String | optional |
Character Image Title | imagename | Title for the image, only needed if secondary images are used
| String | suggested |
Secondary Image | image2 | Secondary image Sets a tabber and gives access switch to another image
| String | optional |
Secondary image Name | imagename2 | Title for the image, needed or it will show up as a code piece
| String | suggested |
Tertiary Image | image3 | no description | String | optional |
Tertiary Image Name | imagename3 | no description | String | optional |
Quaternary Image | image4 | no description | String | optional |
Quaternary Image Name | imagename4 | no description | String | optional |
Character Level | level | Level of the character
| Number | suggested |
STR, DEX, CON, INT, WIS, CHA | STR, DEX, CON, INT, WIS, CHA | Attribute value of the character. All 6 need to be added for them to show. Modifier is automatically created underneath if the attribute is less than 10 or more than 11.
| Number | optional |
Attribute Save Proficiency | str save, dex save, con save, int save, wis save, cha save | Creates a dice outline around the attribute to show the character has proficiency bonus while rolling saves on it. Uses IfEmpty template to check if there is anything to decide to either show or not show anything. Write anything to toggle on if proficient. Leave empty if no proficiency.
| Boolean | suggested |
Race | race | Character's Race, Uses the Race template, write character race in text, it is case sensitive. If the race is found in the template, an icon is set and a link. If not normal text will be shown
| String | suggested |
Type | type | Characters creature type it belongs to. Use lowercase to use the premade values that create link and categorizations automatically.
| String | suggested |
HP | HP | Character's standard value of hp. Notice difficulty changes the value of hp of characters.
| String | suggested |
AC | AC | Character Armor Class value. Value to hit the creature with Hit based attacks and spells. Based on value of 10 that is increased by armor, shields, abilities and spells. Modified by the character's Dexterity modifier by either reducing it or raising it up to the value capped by their worn armor.
| Number | suggested |
Speed | speed | Character's basic movement distance per round. Most creatures have 9m / 30ft except small races with 7.5 m / 25 ft and wood elves 10.5m / 35ft. This can be changed by some abilities and items as well.
| String | optional |
Size | size | Character's creature size. The standard size of the character. from Tiny like small birds and cats; Small such as halflings, gnomes and goblins; Medium such as other Humanoid races; Large such as Ogres; Huge such as Dragons
| String | suggested |
Weight | weight | Character's basic creature body weight. Usually based on the character's race.
| String | suggested |
Proficiency Bonus | proficiency | Character's standard proficiency bonus if any. Based on character's class and character level combination. If the character is a 'commoner' they might not have a proficiency bonus. Difficulty affects proficiency bonus. + is added automatically as proficiency is never a negative
| Number | suggested |
Initiative | initiative | Character's initiative bonus. Based on Dexterity modifier, can be affected by abilities and feats.
| Number | suggested |
Passive features | passive | Character's passive effects from race, class, feats and items. Use template {{PAS|effect page name|title of the effect(optional)}} for automatic icons and linking.
| String | suggested |
Resistances | bludgeoning, piercing, slashing, magic, acid, cold, fire, force, lightning, necrotic, poison, psychic, radiant, thunder | Character's resistances and vulnerabilities to damage types. Uses the Resistance template to set up icons for each damage type; resistant for resistance to mundane damage sources of this type; magical for resistance to magical damage sources of this type; both for resistance to both magical and mundane damage sources of this type; immune for complete immune to damage of this type; vulnerable for doubled damage from damage of this type. Leave empty if no change
| String | suggested |
Class | class | Character's adventuring class or subclass. Not all characters have a class. Uses the Class template to set up links to possible subclass and base class
| String | suggested |
Background | background | Character's Background. Only applicable to player and companion characters that can get inspirations. Set up to wikilink the input
| String | optional |
Location | location | Locations where the Character can be seen. Either use text or wikilink if available
| String | suggested |
Faction | faction | Possible faction the character is part of.
| String | optional |
Family | family | Family members of the character. Set up the [[Family member]] (family relation)
| String | optional |
Allies | allies | Allies of the character. Link to a specific allied character
| String | optional |
Enemies | enemies | Enemies of the character. Main enemies of the character that they are antagonistic towards.
| String | optional |
Experience on kill | exp | Experience gained from defeating the character. Usually either by combat or by talking your way out of fighting.
| Number | suggested |
Voice actor | va | The voice actor who voices the character. Uses the VA template to link to the actor's IMDB page. Simply write the name of the actor.
| String | suggested |
Alternative Image name | alt-name | The alternative image title, used for character models.
| String | suggested |
Alternative Image | alt-image | Alternative image location used for character models.
| String | optional |