Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Circle of the Moon

From bg3.wiki
Revision as of 06:54, 28 September 2023 by HiddenDragon (talk | contribs)
Template:Up to date
Class Druid Moon Badge Icon.png
Druids sworn to the moon draw on its mercurial nature to transform into massive creatures and primal elementals.

Circle of the Moon is one of the Subclasses of Druid. These Druids are more specialized in Wild Shaping into various creatures to attack enemies or support allies in combat. They also have the ability to regain Hit Points while Wild Shaped.

Subclass Features

This subclass obtains all the features from its base class, Druid, in addition to its unique features outlined below.

Level 2

Wild Shape: Bear Wild Shape: Bear

Take the shape of a Bear with high Hit Points that can goad enemies into attacking it.

  • Claws Claws: Lash out with deadly claws, dealing 2d4 + 2Damage TypesSlashing damage.
  • Goading Roar Goading Roar: Roar at nearby enemies to goad them into attacking you.

Lunar Mend Lunar Mend

Combat Wild Shape Combat Wild Shape

Level 4

Wild Shape: Dire Raven Wild Shape: Dire Raven

Take the shape of of a Dire Raven that can Blind enemies.

  • Beak Attack Beak Attack: Peck at a target to deal 2d4 + 2Damage TypesPiercing
  • Rend Vision Rend Vision: Attack a creature's eyes and Blind Blind it for 2 turns.
  • Fly Fly: Fly to a target position using your movement speed

Level 6

Primal Strike Primal Strike

  • While in beast form, your attacks count as magical for the purpose of overcoming resistance and immunity to non-magical damage.

Level 8

Wild Shape: Sabre-Toothed Tiger Wild Shape: Sabre-Toothed Tiger

Take the shape of a Sabre-Toothed Tiger that can shred armour and regenerate hit points.

Level 10

New Wild Shape form:

Wild Shape: Air Myrmidon Wild Shape: Air Myrmidon

Take the shape of a Air Myrmidon who gains the ability to fly and to cast lightning spells.

  • Electrified Flail Electrified Flail: Clout a foe with your lightning-suffused flail and Stun Stun them.
  • Raging Vortex Raging Vortex: Spiral the wind into a chocking maelstrom that inflicts 2d8Damage TypesBludgeoning damage per turn and Silences Silences creatures.
  • Invisibility Invisibility: Manipulate the currents of the air to make yourself undetectable
  • Fly Fly: Fly to a target position

Wild Shape: Earth Myrmidon Wild Shape: Earth Myrmidon

Take the shape of a Earth Myrmidon who gains the ability to fly and to cast earth spells.

  • Grounded Thunder Strike Grounded Thunder Strike: Wallop a foe with a fist of stone and thunder, knocking them Prone Prone
  • Sludgy Sling Sludgy Sling: Overwhelm creatures with painfully heavy sludge, miring the area around yourself in thick mud and dealing 2d6Damage TypesBludgeoning damage.
  • Burrow Burrow: Let the ground swallow you up, only for you to re-emerge in a terrific burst of earth, damaging nearby foes for 2d8Damage TypesBludgeoning damage.
  • Muck to Metal Muck to Metal: Harden your slippery body into a substance like steel, increasing your Armour Class Armour Class by 2, but reducing your Movement speed by 6 m / 20 ft.
  • Elemental Warp Elemental Warp: Surrounded by silver mist, you teleport to an unoccupied space you can see.

Wild Shape: Fire Myrmidon Wild Shape: Fire Myrmidon

Take the shape of a Fire Myrmidon who gains the ability to fly and to cast fire spells.

Wild Shape: Water Myrmidon Wild Shape: Water Myrmidon

Take the shape of a Water Myrmidon who gains the ability to fly and to cast healing and cold spells.