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A Living Legend | |||||||
Wyll Ravengard | |||||||
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Stats | |||||||
Level 1 | |||||||
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Race | [[| ]] | ||||||
Type | Humanoid | ||||||
HP | 10 | ||||||
AC | 12 | ||||||
Movement Speed | 9m / 30ft | ||||||
Size | Medium | ||||||
Weight | 60kg / 120lbs | ||||||
Proficiency Bonus | +2 | ||||||
Initiative | +1 | ||||||
Passive features | |||||||
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Character information | |||||||
Class | Fiend | ||||||
Background | Folk Hero | ||||||
Location | Druid Grove | ||||||
Allies | Ulder Ravengard (father) | ||||||
Enemies | Mizora | ||||||
In-game | |||||||
Wyll is an Origin character and Companion in Baldur's Gate 3. He is a Human Warlock with the Folk Hero background. His patron is Mizora.
Origin characters can be played as the main character, otherwise, they can be recruited as a companion early on.
“ | I didn't become the Blade of Frontiers overnight. |
„ |
— Wyll motivating children. |
Gameplay
As a Warlock of The Fiend subclass, Wyll gains access to powerful destructive Spells as he levels up. He gains fewer Spell Slots per day than traditional spellcasters, but in exchange, he regains use of them on a Short Rest and his spells are always cast at the highest level possible, making even his low level spells quite potent.
Wyll can use his versatile Eldritch Blast cantrip and Eldritch Invocations to help fill the gaps created by his limited spell slots.
Passive Features
File:Action PactOfTheBlade Rapier.png The Blade of Frontiers
The Champion of the Sword Coast, renowned for his heroic deeds, unusual stone eye, and notable distaste for Goblins.
- This feature grants Wyll Proficiency in .
Proficiencies
Equipment
Saving Throws
Skills
Spells Known
Level 1 Spells Known
Cantrips Known
Recruitment
Wyll can be recruited in Act One.
- Wyll is first encountered when approaching the Druid Grove in the Wilderness. On approach, Goblins will attack the grove and Wyll will participate in the battle, announcing himself as the Blade of Frontiers, and defending the grove. Afterwards, he can be found in the The Hollow training Tiefling children to fight. If the player speaks with him there and agrees to join forces with him, he will join the party.
- If you complete the Druid's Grove quest, Wyll cannot be found within The Hollow. He will appear after recruiting Karlach and completing the quest at The Risen Road, upon taking a long rest.
Background
At a young age, Wyll stumbled across a dark ritual that would bring a great evil into Faerûn if left unchecked. With little time left, Wyll felt left without a choice and he signed and accepted the deal of an opportunistic devil, Mizora, who arrived at the scene to offer Wyll power. With his new powers as a Warlock, Wyll was able to stop the ritual, but was wounded and lost his right eye in the ensuing battle.
Bound by pact to serve Mizora, Wyll's dealings with the devil left him estranged from his influential noble family in Baldur's Gate. He left his home and gained fame as The Blade of Frontiers, renowned for his swordsmanship and monster-slaying.
Now Wyll is on the hunt for Karlach, the latest target his patron Mizora has demanded he kill for her. He must obey, or suffer great consequences. The hunt has taken to Wyll to Avernus, in the Hells themselves.
Spoiler warning! This section reveals details about the story of Baldur's Gate 3.
Wyll's Pact
During the course of the story, you can learn some of the clauses of Wyll's pact with Mizora.
Clause F § 9: 'Soul-binder shall bestow reward or favour only upon soul-bearer's fulfillment of related obligation.'
Clause G § 9: 'Targets shall be limited to the infernal, the demonic, the heartless, and the soulless.'
Clause Z § 13: 'Should the promised soul refuse obeyance or neglect duty, the pact-holder shall cast the promised in Avernus as a lemure.'
Clause Z § 13: 'If the soul-binder consents to separation, she will release the soul-bearer from all obligation within six months.'
Personal Quest
Wyll's Companion Quest is: The Blade of Frontiers
Personality
Wyll actively seeks to do the right thing and live up to his ideal vision of a hero, even if at times he considers himself undeserving of the title. When few options remain, Wyll is willing to resort to brutal methods if in his eyes the ends justify the means. He is desperate to free himself from the shame of his past and be recognized as something greater. Because of this, his deeds can at times appear reckless. He enjoys his title as the Blade of Frontiers even though he regrets what it cost him to obtain it.
Interactions
Approval
Wyll likes acts of heroism, defending the innocent or defenseless, and killing goblins.
The following story and dialogue choices will cause Wyll to gain approval.
Spoiler warning! This section reveals details about the story of Baldur's Gate 3.
Act One
- Tell Lae'zel to stand down when talking to Zorru.( +1)
- Use Athletics/Insight or Detect Thoughts to help Guex train. ( +1)
- Talk about Rolan's wizard master Lorroakan and agree to set up an introduction ( +1)
- Tell Guex to not shout out his moves after helping him train. ( +1)
- Let Arka shoot Sazza. ( +1)
- Talk about Rolan's wizard master Lorroakan and agree to set up an introduction (requires Gale in party)
- Tell Arabella's mother that the druids are overreacting.
- Persuade Kagha to free Arabella.
- Call Kagha a monster.
- While talking/buying from Mattis, catch Silfy trying to pickpocket you, and see her tears as genuine.
- Persuade Kagha to fight against the Shadow Druids.
- Agree with Zevlor to kill the goblin horde's leaders.
- Play with Alfira or convince her to finish her song.
- Agree to knock out Feezerk for him.
- Let him speak to Fezzerk.
- Deliver the final blow to the Fezzerk.
- Tell the brothers that you know Auntie Ethel.
- Deceive the goblins, say 'you can't be serious', then fling poo at them.
- Demand that Crusher kiss your foot.
- Convince the spiders in the pit that goblins taste better than you.
- Torture Liam for the goblins.
- If you purchase the artist in the Zhent hideout
- If you agree to pay the extra 200 gold to the artist after you free him
Camp/Conversation
- Ask him how he came to be the Blade of Frontiers ( +5)
- Tell him that he must have been proud of saving a little boy from goblins ( +2)
- Say "Hail to the Blade"/"Hail to us" during the '!' conversation after killing Karlach. ( +2)
- Decline the devil's offer to remove the tadpole
- Assure Wyll that you won't side with the devil
- Encourage him to get of out his pact with Mizora.
- Promise him you'll help him find a way to end the pact.
- Tell Wyll we should rescue Duke Ravenguard.
- When asking what is like being the Duke son, say "Good wine? I'll toast to that"
- Pet Scratch.
- Feed the Owlbear Cub when it arrives at the Camp.
- Successfully skill check to heal the Owlbear Cub when it appears again at the Camp.
Act Two
- Tell Harper Lassandra that you can aid in traversing the darkness (Wizard only).
- Tell Harper Meygan, "Move. I'll take care of this."
- Free Dolly from the Moonlantern carried by Kar'niss.
- Show Jaheira the Mysterious Artefact when you first meet her.
- Drink the wine when talking to Jaheira inside.
- Ask Counsellor Florrick if the Flaming Fist are just going to stand around.
- Warn Isobel that Marcus plans to kidnap her.
- Play the Lute to wake up Art Cullagh.
- Tell Halsin "You can count on me" before he opens the portal ( +1)
- Successfully protect the portal Halsin enters. ( +1)
- Agree to play hide-and-seek with Oliver.
- Agree to help Arabella find her parents.
- Invite Arabella to join your camp.
- Reunite Oliver with Thaniel.
- Tell Mizora you'll help her if she releases Wyll from his pact (Perception check may be required).
- Pass any skill check in response to Mizora asking why she should let her pet go.
- Tell Araj Oblodra that Astarion is his own person
Camp / Exclamation Mark Conversation
- After talking to Mol and Raphael at Last Light Inn, say you need to warn her away from Raphael.
- After talking to Counsellor Florrick at Last Light Inn, say you can't let the Absolute take Grand Duke Ravengard.
- Invite Halsin to join your party.
Disapproval
Wyll dislikes villainous acts like killing the innocent or defenseless. He dislikes goblins and disapproves of helping them.
The following story and dialogue choices will cause Wyll to lose approval.
Spoiler warning! This section reveals details about the story of Baldur's Gate 3.
Act One
- Tell the Tielfling kids trained by Asharak that they are going to die ( -1)
- Use Persuasion/Intimidation or Detect Thoughts to convince Arka to not shoot Sazza ( -1)
- Tell Sazza that you will free her from her cage ( -1)
- Free Sazza from her cage and tell her to follow you ( -1)
- Tell Zevlor that you have other things to do.
- Help the Goblins assault the Druid Grove.
- Agree to Auntie Ethel's deal.
- Let Auntie Ethel do her magic on your eye.
Camp/Conversation
- Be dismissive of him saving a little boy from goblins ( -2)
- At camp, when Astarion reveals to the party he is a vampire, say that Astarion can stay in the party because you trust him, or say to the party if they don't like [having a vampire in the party] that they can leave.
- Flirt with Mizora.
Act Two
- Kill Fezzerk without combat after Ketheric Thorm tells you to.
- Lick the spider meat.
Romance
Wyll can be romanced.
Romance Spoilers This section reveals details about romance and may contain mature themes.
Trivia
- Wyll is voiced by Theo Solomon.
- He was voiced by Lanre Malaolu during Early Access, but was replaced for unknown reasons.
- Wyll's story was almost entirely rewritten for full release after fan feedback.
- In Multiplayer, if Wyll is chosen as an Origin by one player, Karlach cannot be chosen by any other players, and vice versa.