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Channel your cosmic enlightenment by deftly dodging and efficiently disassembling your foes through stunning strikes and a whirlwind of martial art attacks.
Monk is a character Class in Baldur's Gate 3. Monks are unarmed combatants capable of spending Ki Points to perform special abilities. Monk's key ability scores are Wisdom, Dexterity, and Constitution.
The Monk Subclasses are: Way of the Four Elements, Way of the Open Hand, Way of Shadow
Class Information
- Level 1 Maximum Hit Points: 8 + Modifier
- Hit points at higher levels: 5 + Modifier
- Key Ability Scores:
- for improved Ki DC and Armour Class.
- for more Hit Points.
- for attack rolls and damage rolls of unarmed strikes and monk weapons, higher Initiative and Armour Class.
- Saving Throw Proficiencies: ,
- Equipment Proficiencies:
- Monk Weapon: Monk weapons are those with which the Monk has Proficiency, and which do not have the two-handed or heavy properties.
- Skills with Proficiency (Choose 2):
- History, Insight, Religion, Acrobatics, Stealth, Athletics
- You receive a bonus to every skill that you are proficient in. At Level 1 the Proficiency Bonus is +2.
- History, Insight, Religion, Acrobatics, Stealth, Athletics
Spellcasting
- Spellcasting Ability:
- Recharge: Short rest
- Monks do not cast spells using spell slots. Instead, they use a resource specific to Monk calledUNDEFINEDs.
- Monks can use Ki while Silenced due to Ki not requiring a verbal component.
Level Progression
Through experience, you acquire new power. You gain the following traits.
Level 1
- +2UNDEFINED
- Attacks with Monk Weapons and unarmed attacks scale with your Dexterity instead of your Strength if your Dexterity is higher.
- Attacks with Monk Weapons and unarmed attacks deal 1~4 Bludgeoning damage, unless their normal damage is higher.
- After making an attack with a Monk Weapon or while unarmed, you can make another unarmed attack as a Bonus action.
Level 2
- + 1UNDEFINED
- Your movement speed increases by 3 m / 10 ft while you are not wearing armour or using a shield.
Level 3
New
- + 1UNDEFINED
- Reaction) (
Changed
- Attacks with Monk Weapons and unarmed attacks deal 1~6Bludgeoning damage(previously 1~4), unless their normal damage is higher.
Select a Subclass
Way of the Four Elements | Way of the Open Hand | Way of Shadow |
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Level 4
- Choose a Feat.
- + 1UNDEFINED
- Reaction) (
Level 5
New
- + 1UNDEFINED
Changed
- Proficiency Bonus: +3 (previously +2)
Subclass Features:
Way of the Four Elements | Way of the Open Hand | Way of Shadow |
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- |
- |
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Skills
Level 6
New
- + 1UNDEFINED
- Your unarmed attacks count as magical for the purpose of overcoming enemies' Resistances and Immunity to non-magical damage.
Changed
- Your movement speed increases by 4.5 m / 15 ft (previously 3 m / 10 ft) while you are not wearing armour or using a shield.
Subclass Features:
Way of the Four Elements | Way of the Open Hand | Way of Shadow |
---|---|---|
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Level 7
- + 1UNDEFINED
- If you are Charmed or Frightened, you automatically cast Stillness of Mind to remove the condition.
Level 8
- Choose a Feat.
- + 1UNDEFINED
Level 9
New
- + 1UNDEFINED
- Difficult Terrain doesn't slow you down and you can jump an additional 6 m / 20 ft while you are not wearing armour or using a shield.
Changed
- Attacks with Monk Weapons and unarmed attacks deal 1~8 Bludgeoning damage (previously 1~6), unless their normal damage is higher.
- Proficiency Bonus: +4 (previously +3)
Way of the Four Elements | Way of the Open Hand | Way of Shadow |
---|---|---|
Improved Elemental Casting
Gain an additional spell |
Ki Resonation: Punch
Ki Resonation: Punch (Bonus Action) Ki Resonation: Blast |
- |
Level 10
New
- + 1UNDEFINED
Changed
- Your movement speed increases by 6 m / 20 ft (previously 4.5 m / 15 ft) while you are not wearing armour or using a shield.
Level 11
- + 1UNDEFINED
Way of the Four Elements | Way of the Open Hand | Way of Shadow |
---|---|---|
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Level 12
- Choose a Feat.
- + 1UNDEFINED
External Links
- Monk on the Forgotten Realms Wiki