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Act One of Baldur's Gate 3 begins immediately after the events of the Prologue, with the crash landing of the Nautiloid and the Player Character waking up on the Ravaged Beach.
Locations
Act One is limited to the Wilderness, the Underdark, Grymforge, and their constituent zones. Leaving these zones will advance time to Act Two, causing several events to be resolved based on the player's progress. For example, if the player did not stop the Ritual of Thorns, the ritual will be successful and The Grove will become unaccessible.
Main Quest
As mentioned above, the main quest of Act One is Remove the Parasite. This main quest serves as a wrapper and is comprised of multiple sub-quests, which will become available to the Player Character once they begin interacting with the world and various Non-Player Characters.
Companions
The following companions are available to the player in Act One, with each of them also having an associated quest.
Side Quests
- Defeat the Duergar Intruders
- Free True Soul Nere
- Rescue the Gnomes in Moonrise Towers
- Rescue the Grand Duke
- Save the Refugees
- Avenge Glut's Circle
- Deliver Nere's Head
- Find the Missing Shipment
- Find the Missing Boots
- Find the Mushroom Picker
- Find the Nightsong
- Free the Artist
- Hunt the Devil
- Rescue the Gnome
- Save Mayrina
- Save the Goblin Sazza
- Save the Grymforge Gnomes
- Cure the Poisoned Gnome
- Explore the Ruins
- Finish the Masterwork Weapon
- Rescue Volo
- Search the Cellar
- The Adamantine Forge
- Investigate the Beach
- Find Doni
- Return the Locket
- Rescue the Trapped Man
- Save Arabella
- Steal the Sacred Idol
- Talk to the Sentient Amulet
- Help the Cursed Monk
- Find the Blood of Lathander
- Steal a Githyanki Egg
Trivia
- The entirety of Early Access took place in Act One.