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Wyll is an Origin character and Companion in Baldur's Gate 3. He is a Human Warlock with the Folk Hero background. His patron is Mizora.
A Living Legend | |||||||
Wyll Ravengard | |||||||
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Stats | |||||||
Level 1 | |||||||
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Race | [[| ]] | ||||||
Type | Humanoid | ||||||
HP | 10 | ||||||
AC | 12 | ||||||
Movement Speed | 9m / 30ft | ||||||
Size | Medium | ||||||
Weight | 60kg / 120lbs | ||||||
Proficiency Bonus | +2 | ||||||
Initiative | +1 | ||||||
Passive features | |||||||
Character information | |||||||
Class | Fiend | ||||||
Background | Folk Hero | ||||||
Location | Druid Grove | ||||||
Allies | Ulder Ravengard (father) | ||||||
Enemies | Mizora | ||||||
In-game | |||||||
Origin characters can be played as the main character, otherwise, they can be recruited as a companion early on.
“ | I didn't become the Blade of Frontiers overnight. |
„ |
— Wyll motivating children. |
Gameplay
As a Warlock of The Fiend subclass, Wyll gains access to powerful destructive Spells as he levels up. He gains fewer Spell Slots per day than traditional spellcasters, but in exchange, he regains use of them on a Short Rest and his spells are always cast at the highest level possible, making even his low level spells quite potent.
Wyll can use his versatile Eldritch Blast cantrip and Eldritch Invocations to help fill the gaps created by his limited spell slots.
Passive Features
The Blade of Frontiers
The Champion of the Sword Coast, renowned for his heroic deeds, unusual stone eye, and notable distaste for Goblins.
- This feature grants Wyll Proficiency in .
Proficiencies
Equipment
Saving Throws
Skills
Spells Known
Level 1 Spells Known
Cantrips Known
Recruitment
Wyll can be recruited in Act One.
- Wyll is first encountered when approaching the Druid Grove in the Wilderness. On approach, Goblins will attack the grove and Wyll will participate in the battle, announcing himself as the Blade of Frontiers, and defending the grove. Afterwards, he can be found in the The Hollow training Tiefling children to fight. If the player speaks with him there and agrees to join forces with him, he will join the party.
- If you complete the Druid's Grove quest, Wyll cannot be found within The Hollow. He will appear after recruiting Karlach and completing the quest at The Risen Road, upon taking a long rest.
Background
Wyll used to be a stubborn young man, failing to make his wealthy family proud as an unskilled Flaming Fist. Goblins torched a village that Wyll was stationed in, slaughtering his fellow Flaming Fist. Among them was Spike, a goblin who gouged out Wyll's right eye and left him to burn. Wyll survived, and vowed to the Heavens and Hells that he would make Spike pay.
When a woman rose from the ashes of the village and offered Wyll the power to defeat his enemies, he accepted, sealing the Warlock's pact with his new patron, Mizora, a Cambion. She gave him a new eye, a Sending Stone, which could be used to communicate with him.
With his new power, Wyll quickly gained fame as The Blade of Frontiers.
Spoiler warning! This section reveals details about the story of Baldur's Gate 3.
Wyll's Pact
During the course of the story, you can learn some of the clauses of Wyll's pact with Mizora.
Clause F § 9: 'Soul-binder shall bestow reward or favour only upon soul-bearer's fulfillment of related obligation.'
Clause G § 9: 'Targets shall be limited to the infernal, the demonic, the heartless, and the soulless.'
Clause Z § 13: 'Should the promised soul refuse obeyance or neglect duty, the pact-holder shall cast the promised in Avernus as a lemure.'
Clause Z § 13: 'If the soul-binder consents to separation, she will release the soul-bearer from all obligation within six months.'
Personal Quest
Wyll's Companion Quest is: The Blade of Frontiers
Personality
Wyll actively seeks to do the right thing and live up to his ideal vision of a hero, even if at times he considers himself undeserving of the title. When few options remain, Wyll is willing to resort to brutal methods if in his eyes the ends justify the means. He is desperate to free himself from the shame of his past and be recognized as something greater. Because of this, his deeds can at times appear reckless. He enjoys his title as the Blade of Frontiers even though he regrets what it cost him to obtain it.
Interactions
Approval
Wyll likes acts of heroism, defending the innocent or defenseless, and killing goblins.
The following story and dialogue choices will cause Wyll to gain approval.
Spoiler warning! This section reveals details about the story of Baldur's Gate 3.
Act One
Unsorted
- Kill Karlach (+10)
- Say "Hail to the Blade"/"Hail to us" during the '!' conversation after killing Karlach (+2)
- Recruit Karlach into the party (+20)
- Decline the devil's offer to remove the tadpole
- Assure Wyll that you won't side with the devil
- Agree to knock out Feezerk for him
- Let him speak to Fezzerk
- Deliver the final blow to the Fezzerk
- Tell the brothers that you know Auntie Ethel
- Crush the tadpole leaving True Soul Edowin's body.
- Tell Lae'zel to stand down when talking to Zorru (+1)
- Use Athletics/Insight or Detect Thoughts to help Guex train (+2)
- Tell Guex to not shout out his moves after helping him train (+1)
- Let Arka shoot Sazza (+1)
- Tell Arabella's mother that the druids are overreacting
- Persuade Kagha to free Arabella
- Call Kagha a monster
- Persuade Kagha to fight against the Shadow Druids
- Agree with Zevlor to kill the goblin horde's leaders
- Play with Alfira or convince her to finish her song
- Deceive the goblins, say 'you can't be serious', then fling poo at them
- Demand that Crusher kiss your foot
- Convince the spiders in the pit that goblins taste better than you
- Torture Liam for the goblins
- If you purchase the artist in the Zhent hideout
- If you agree to pay the extra 200 gold to the artist after you free him
Camp / Exclamation Mark Conversation
- Ask him how he came to be the Blade of Frontiers.
- Tell Wyll we should rescue Duke Ravenguard.
- When asking what is like being the Duke son, say "Good wine? I'll toast to that"
- Pet Scratch.
- Feed the Owlbear Cub when it arrives at the Camp.
- Successfully skill check to heal the Owlbear Cub when it appears again at the Camp.
Act Two
- Free Dolly from the Moonlantern carried by Kar'niss.
- Tell Harper Lassandra that you can aid in traversing the darkness (Wizard only).
- Tell Harper Meygan, "Move. I'll take care of this."
- Show Jaheira the Mysterious Artefact when you first meet her.
- Drink the wine when talking to Jaheira inside.
- Ask Counsellor Florrick if the Flaming Fist are just going to stand around.
- Warn Isobel that Marcus plans to kidnap her.
- Agree to play hide-and-seek with Oliver.
Camp / Exclamation Mark Conversation
- After talking to Mol and Raphael at Last Light Inn, say you need to warn her away from Raphael.
- After talking to Counsellor Florrick at Last Light Inn, say you can't let the Absolute take Grand Duke Ravengard.
Disapproval
Wyll dislikes villainous acts like killing the innocent or defenseless. He dislikes goblins and disapproves of helping them.
The following story and dialogue choices will cause Wyll to lose approval.
Spoiler warning! This section reveals details about the story of Baldur's Gate 3.
Act One
- Tell the Tielfling kids trained by Asharak that they are going to die (-1)
- Tell Zevlor that you have other things to do.
- Help the Goblins assault the Druid Grove.
- Flirt with Mizora.
- At camp, when Astarion reveals to the party he is a vampire, say that Astarion can stay in the party because you trust him, or say to the party if they don't like [having a vampire in the party] that they can leave.
Romance
Trivia
- Wyll is voiced by Theo Solomon.
- He was voiced by Lanre Malaolu during Early Access, but was replaced for unknown reasons.
- Wyll's story was almost entirely rewritten for full release after fan feedback.
- In Multiplayer, if Wyll is chosen as an Origin by one player, Karlach cannot be chosen by any other players, and vice versa.