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"Your skill in a particular craft has earned you membership in a mercantile guild, offering privileges and protection while engaging in your art. Repairing and discovering rare crafts will bring new inspiration."
Background Features
- Insight Proficiency: Gain Proficiency with Wisdom (Insight) Ability Checks.
- Persuasion Proficiency: Gain Proficiency with Charisma (Persuasion) Ability Checks.
Inspirations
Spoiler warning: The following content contains unhidden spoilers. Read at your own risk. |
Act One
- A Golden Masterpiece: Sell an item worth at least 1000 gold.
- An Acquired Taste: Drink one of Ethel's unique potions.
- An Artist in Need: Rescue Oskar the painter from the Zhentarim.
- A New Vision: Reforge the broken spear.
- In Working Order: Repair the elevator in the Zhentarim hideout.
- Mind Over Mushroom: Gather ingredients for Omeluum's potion.
- Regeneration: Restore power to the elevator in the Arcane Tower.
- The Apprentice Turns Master: Craft Nettie's antidote in the cauldron.
- The Finest Ingredients: Create a masterwork item from Sussur Tree Bark.
- The Spider's Gift: Identify the drow armour near Waukeen's Rest.
- Treasure & Tramp: Observe the effects of the Chest of the Mundane.
- Valued Costumer: Trade with someone who has High approval of you.
- Art Endures: Craft something in the Adamantine Forge
Act 2
- Hellish Armaments: Obtain a piece of infernal equipment from Dammon
Act 3
- Dream Big: Describe your perfect weapon to Danthelon.
- Immoral Ingenuity: Discover the booby-trapped toys.
- Following Instructions: Return the Sentient Amulet to Shirra.
- Alternative Voices: Partake in the lurid services of Sharess' Caress