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Monk

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Revision as of 19:15, 10 August 2023 by 5.147.80.122 (talk) (Fill out to level 12)

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Monk Class Icon.png
Channel your cosmic enlightenment by deftly dodging and efficiently disassembling your foes through stunning strikes and a whirlwind of martial art attacks.


Monk is a character Class in Baldur's Gate 3. Monks are unarmed combatants capable of spending Ki Points to perform special abilities. Monk's key ability scores are Wisdom, Dexterity, and Constitution.

The Monk Subclasses are: Four Elements Icon.pngWay of the Four Elements, Open Hand.pngWay of the Open Hand, Shadow Icon.pngWay of Shadow

Class Information

Ki

Ki is a resource specific to Monk. It is used to cast certain abilities that the Monk class can learn.

At level 1, the Monk starts with 2 charges of Ki, and gain one more every subsequent level. Expended Charges can be restored by taking a short rest, or, if the Monk's subclass is Four Elements Icon.pngWay of the Four Elements, they can use Spell HarmonyOfFireAndWater.pngHarmony of Fire and Water.

Spell Name Description
Blade of Rime + 2 Throw a shard of ice that deals 1d10Damage TypesPiercing damage. It explodes and deals 2d6Damage TypesCold to anyone nearby. It leaves an ice surface.
Harmony of Fire and Water Harmony of Fire and Water is an Action that allows the Monk Monk to recover half of their max Ki points outside of combat, but can only be used once per long rest.

Level Progression

Through experience, you acquire new power. You gain the following traits.

Level 1

Class features
  • + 2 Ki points
Passives
  • Unarmoured Defence Unarmoured Defence
  • Martial Arts: Dextrous Attacks
    • Attacks with Monk Weapons and unarmed attacks scale with your Dexterity instead of your Strength if your Dexterity is higher.
  • Martial Arts: Deft Strikes
    • Attacks with Monk Weapons and unarmed attacks deal 1d4 Bludgeoning damage, unless their normal damage is higher.
  • Martial Arts: Unarmed Strike
    • After making an attack with a Monk Weapon or while unarmed, you can make another unarmed attack as a bonus action.
Skills

Level 2

Class features
Skills

Level 3

  • + 1 Ki point
  • 1d6 Deft Strikes
  • Deflect Missiles (Reaction; undocumented once per long rest if missile is returned)
  • Select a Subclass
Four Elements Icon.png
Way of the Four Elements
Open Hand.png
Way of the Open Hand
Shadow Icon.png
Way of Shadow
  • Subclass Features:
Four Elements Icon.pngWay of the Four Elements Open Hand.pngWay of the Open Hand Shadow Icon.pngWay of Shadow
  • Flurry of Blows: Topple
  • Flurry of Blows: Stagger
  • Flurry of Blows: Push
  • Shadow Arts: Hide
  • Shadow Arts: Pass Without Trace
  • Shadow Arts: Darkness
  • Shadow Arts: Darkvision
  • Shadow Arts: Silence
  • Cantrip: Minor Illusion

Level 4

Class features
  • + 1 Ki point
  • Slow Fall (Reaction)
  • Ability Score Improvement or Feat (Choose 1)
    • Improve an Ability Score by 2 or improve two Ability Scores by 1. (You can't increase an Ability Score above 20 using this feature.)
    • Choose a Feat.

Level 5

Class features
  • + 1 Ki point
  • Extra Attack
Skills

Level 6

Class features
  • + 1 Ki point
  • Unarmored Movement 2
  • Ki-Empowered Strikes

Level 7

  • + 1 Ki point
  • Evasion
  • Stillness of Mind

Level 8

  • + 1 Ki point
  • 1d8 Deft Strikes
  • Ability Score Improvement or Feat (Choose 1)
    • Improve an Ability Score by 2 or improve two Ability Scores by 1. (You can't increase an Ability Score above 20 using this feature.)
    • Choose a Feat.

Level 9

  • + 1 Ki point
  • Unarmored Movement Difficult Terrain

Level 10

  • + 1 Ki point
  • Unarmored Movement 3
  • Purity Of Body

Level 11

  • + 1 Ki point

Level 12

  • + 1 Ki point
  • Ability Score Improvement or Feat (Choose 1)
    • Improve an Ability Score by 2 or improve two Ability Scores by 1. (You can't increase an Ability Score above 20 using this feature.)
    • Choose a Feat.