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"You’re curious and well-read, with an unending thirst for knowledge. Learning about rare lore of the world will inspire you to put this knowledge to greater purpose."
Background Features
- Arcana Proficiency: Gain Proficiency with Intelligence (Arcana) Ability Checks.
- History Proficiency: Gain Proficiency with Intelligence (History) Ability Checks.
Inspirations
Spoiler warning: The following content contains unhidden spoilers. Read at your own risk. |
Act One
- All Knowledge Is Worth Having: Finish reading the Thayan tome of necromancy.
- A Natural Alliance: Recognise the druid and Harper armour.
- A Solitary Spider: Read the arachnomancer's journals at the bottom of the well.
- If I can't have it : Discover the secrets of the Adamantine Forge from all three drow wizards.
- Reanimator: Correctly follow Gale's instructions to resurrect him.
- Roots of the Grove: Learn local history from the druidic frescos.
- Secrets Of The High Chieftain: Read Volo's Guide to Goblins.
- Secrets Of The Matron: Read the obscure text by a drow matron.
- Secrets Of The Necromancer: Discover the strange nature of the Thayan tome.
- Secrets Of The Shadow Druids: Discover and read Faldorn's Canticle.
- Secrets Of The Sundering: Unlock and read the Book of Dead Gods.
- Secrets Of The Sussur Tree: Read the Treatise on Anti-Magic.
- The Forbidden Arcane: Read Omeluum's notes on illithid magic.
- The Phases Unfold: Solve the moon puzzle sealing the door to the Underdark.
Act Two
In progress
- A Natural Alliance : Recognize the druid and Harper armour.
- Corrupted Beyond Recognition : Find and read the dead druid's journal about how the shadow curse came to be.
- Tenets of Loss : Open the way into the Sharran Sanctuary.
- Theskan Tactician : Help Mol win the game of lanceboard.
- Waking the Sleeper : Wake Art from his catatonic slumber.