“What, by the Mordinsamman's curlies, went on down there?„
Involvement
Act Three
If Jaheira is recruited at the end of Act Two, she informs the party of a Harper safehouse in Wyrm's Crossing, which is hidden in a shop called Danthelon's Dancing Axe. The shop can be found on the west end of Wyrm's Crossing, across from Carm's Garm at X: -6 Y: 133. Upon entering, Entharl Danthelon greets the party. If Jaheira is present, she tells him to skip the pleasantries, and Entharl offers the Rusty Key (Entharl) to the secret room at X: -18 Y: 138, where the Harpers await at the end of the iron ladder. If Jaheira is not present, the interacting party member can inform him that they were sent by Jaheira to meet some Harpers.
Notable loot
Store
Corresponds to WYR_Danthelon_Trader
.