Name
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Slot
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Effect
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Circlet of Mental Anguish
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Headgear (Non-Armour)
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- Psychic Leech
- When an enemy fails a Charisma, Intelligence, or Wisdom Saving throw against one of your spells or cantrips, you regain 1d4hit points.
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Gemini Gloves
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Gloves (Non-Armour)
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- Adroit Caster
- Cantrips targeting foes and allies can target an additional creature. The same target can be chosen twice. Usable once per short rest.
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Helldusk Gloves
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Gloves (Non-Armour)
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- Rays of Fire ()
- Cast as a cantrip ( Recharge: Short rest.)
- Infernal Acuity
- You gain +1 bonus to Spell Attack Rolls and Spell Save DC.
- Infernal Touch
- Your weapon attacks deal an additional 1d6Fire damage. Your unarmed attacks deal an additional 1d6Necrotic damage, and can possibly inflict Bleeding.
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Moon Devotion Robe
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Armour (Clothing)
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- Lunar Bulwark ()
- Cast as a level 1 spell ( Recharge: Long rest.)
- Produce Flame ()
- Cast as a cantrip at will.
- Selûne's Protection
- While the wearer has Mage Armour, each successful Saving throw causes the source of the Saving Throw to take 1-4Radiant damage.
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Potent Robe
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Armour (Clothing)
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- Gregarious Caster
- Your cantrips deal additional damage equal to your Charisma Modifier.
- Well-Liked and Well-Fortified
- At the beginning of the wearer's turn, the robe activates, granting them Temporary Hit Points equal to their Charisma Modifier.
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Quickspell Gloves
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Gloves (Non-Armour)
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- Quickspell Flinger
- Cantrips that cost an Action cost a Bonus action instead. This effect can be used once per Short Rest.
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Spellseeking Gloves
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Gloves (Non-Armour)
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- Seeking Spell
- When you make a Spell Attack Roll, you can spend a Sorcery Point to gain Advantage. This costs 1 Sorcery Point per spell slot Level. Cantrips cost 1 Sorcery Point.
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