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Lightning Charges (Condition)

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Revision as of 06:10, 14 December 2024 by NtCarlson (talk | contribs) (Updated deprecated {{Action}} template to {{r}})
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  • Lightning courses through you. You have +1 to Attack Rolls and deal an additional 1Damage TypesLightning damage.
  • If you gain 5 charges, they are consumed the next time you deal damage, and you deal an additional 1d8Damage TypesLightning damage.
  • You lose 1 charge per turn.

Properties

Stack ID Stack ID: MAG_CHARGED_LIGHTNING

Loses duration Loses duration: start of turn

If already applied If already applied: add to duration

Conditions with the same stack ID

Conditions with the stack ID MAG_CHARGED_LIGHTNING, only one of these can be applied at the same time:

Condition Effects

Lightning Charges (Condition) Lightning Charges

  • Lightning courses through you. You have +1 to Attack Rolls and deal an additional 1Damage TypesLightning damage.
  • If you gain 5 charges, they are consumed the next time you deal damage, and you deal an additional 1d8Damage TypesLightning damage.
  • You lose 1 charge per turn.


Items that grant Lightning Charges[edit | edit source]

Items that interact with Lightning Charges[edit | edit source]

Other notable items that work with Lightning[edit | edit source]

Notes[edit | edit source]

  • The extra damage is added to Falling damage if the falling creature was shoved or pushed by someone with Lightning Charges.
  • Patch #3 changed how Lightning Charge damages enemies:
    • For Area of Effect spells such as Shatter, the Lightning Charge damage is now dealt to every target hit.
    • For spells with two damage components such as Ice Knife or Ice Storm, Lightning Charge damage is added to every component that damages a target.
    • Draconic Bloodline Sorcerers with a Lightning Ancestor can no longer increase the Lightning charge damage through Elemental Affinity.