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Fezzerk

From bg3.wiki
Revision as of 07:15, 11 December 2024 by SmolPetra (talk | contribs) (copyedit; added identity, faction; removed xp notes)

Fezzerk leads a gang of goblins at Blighted Village in Act One, tormenting an unfortunate deep gnome as part of the Rescue the Gnome quest. Depending on whether he is spared, he can make a minor appearance in Act Two.


Portrait Fezzerk.png
Look what we got here - another little birdie wantin' to fly!
Fezzerk, when approached

Involvement

Act One

Main article: Rescue the Gnome

Fezzerk and his gang can be found on the western most side of the Blighted Village where the windmill is, laughing at Barcus Wroot Barcus Wroot who is strapped to the machine. If approached, Fezzerk and his gang will confront the party. The party member can ask him what he is doing, or ask him to let them pass. Asking what he is doing will let the party demand Barcus be let down, either by persuading him to pick another victim or intimidating him.

Asking to let the party pass will result in Fezzerk demanding 1000 gold, which the party can decide to pay or haggle down. If paid, or convinced not to pay, Fezzerk will let the party leave, but if approaching again a fight will break out.

Lastly, the party can straight up attack Fezzerk and his gang. If during the fight Fezzerk is severely injured, he will surrender when nearly killed, making the rest of his group flee. It's possible then to interrogate him, to demand that he gives up his belongings and / or kill him. There won't be experience for those who run away, however, so to get the most experience while still engaging in his surrender the party must kill all others first.

If spared, he makes a minor reappearance in the next act.

Act Two

If Fezzerk survived the first act, the party may encounter him again when entering Moonrise Towers. He, the rest of the goblins, and potentially Minthara Minthara are being judged for the failure to retrieve the Mysterious Artefact. Whether he and the rest of the goblins are spared or killed is left up to the party.

Combat

Attacks and abilities

Gargantuan Cleave Gargantuan Cleave ()   –  Very Heavy Greataxe
1/2 Normal weapon damage +
D6 Slashing.png 1d6 (1~6) Damage TypesSlashing

Swing your weapon with all your might. You can attack multiple targets, dealing bonus 1d6Damage TypesSlashingDRS damage, but become Off Balanced Off Balanced for Duration: 1 turn.

AoE: 1.5 m / 5 ft (Cone)
Recharge: Short rest
Main Hand Attack Main Hand Attack ()   –  Very Heavy Greataxe
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Menacing Attack (Melee) Menacing Attack (Melee) ()
Normal weapon damage + Superiority Die Damage TypesWeapon damage Spend a superiority die to deal normal weapon damage + 1d8Damage TypesWeapon damage and possibly Frighten Frighten the target.
WIS Save
 Range: Normal weapon range
Throw Stone Throw Stone ()

Throws a sharp stone at a foe.

 Range: 9 m / 30 ft

Notable loot

Related quests

Speak with Dead

Fezzerk can be spoken to with Speak with Dead Speak with Dead.

Party member: Who are you?

  • Fezzerk: Fezzerk... best raider... east o' the... Sea o' Sword...

Party member: What where you doing in the village?

  • Fezzerk: Hostages... the Absolute wants... hostages...

Party member: Did you have any valuables?

  • Fezzerk: No... valuables... only... hostages...

Party member: Who killed you?

  • Fezzerk: Coward... attacked... interrupted my work...

Party member: Where did you come from?

  • Fezzerk: The... Towers...

Party member: Who did you answer to?

  • Fezzerk: The... Absolute... she... chose us...

Party member: Are there others like you nearby?

  • Fezzerk: Many... so many... legions o' goblins... an' more... serving... the Absolute...

Notes

  • Seemingly due to a bug, it is possible to receive the experience for killing him even if you had received the experience for convincing him to leave through dialogue. There is a limited window of time in which you can accomplish this.

External links