Name
|
Slot
|
Effect
|
Amulet of Restoration
|
Amulet
|
- Healing Word ()
- Cast as a level 1 spell ( Recharge: Long rest.)
- Mass Healing Word ()
- Cast as a level 3 spell ( Recharge: Long rest.)
|
Amulet of Selûne's Chosen
|
Amulet
|
- Selûne's Dream ()
- Cast as a cantrip ( Recharge: Long rest.)
|
Boots of Aid and Comfort
|
Footwear (Non-Armour)
|
- The Comeback
- When the wearer heals a target, it gains an additional 3 temporary hit points.
|
Cap of Curing
|
Headgear (Non-Armour)
|
- Soothing Songs
- When you inspire an ally using Bardic Inspiration, they also regain 1d6hit points.
|
Devotee's Mace
|
Main Hand Melee (Mace)
|
- Deal an additional 1d8Radiant damage.
- Healing Incense Aura ()
Emanating a soothing aura, You and nearby allies regain 1d4hit points at the start of your turn
|
Duke Ravengard's Longsword
|
Main Hand Melee (Longsword)
|
- Stirring Execution
- When you kill an enemy, allies within 9 m / 30 ft gain temporary hit points equal to their[See: Bugs] Charisma Modifier (minimum 1).
- Commander's Strike ()
Direct an ally to strike a foe. The ally uses a reaction on their next turn to make a weapon attack.
|
Hellrider's Pride
|
Gloves (Non-Armour)
|
- Helm's Protection
- When you heal another creature, it gains Resistance to Bludgeoning, Piercing, and Slashing damage dealt by weapon attacks.
|
Herbalist's Gloves
|
Gloves (Non-Armour)
|
- Cleansing Touch
- If the wearer heals a Poisoned creature, it is no longer poisoned.
|
Ring of Salving
|
Ring
|
- Saviour's Allure
- You restore an additional 2hit points every time you heal another creature.
|
Slippery Chain Shirt
|
Armour (Medium Armour)
|
- Cautious Healer
- When the wearer heals a creature, it automatically Disengages and won't trigger Opportunity Attacks.
|
The Blood of Lathander
|
Main Hand Melee (Mace)
|
- Lathander's Blessing
- Once per Long Rest, when your hit points are reduced to 0, you regain 2d6hit points. Allies within 9 m / 30 ft also regain 1d6hit points.
- Lathander's Light
- Sheds holy light in a 6 m / 20 ft radius. In combat, fiends and undead standing in the light are Blinded if they fail a DC 14 Constitution throw.
- Sunbeam ()
- Cast as a level 6 spell ( Recharge: Long rest.)
|
The Reviving Hands
|
Gloves (Medium Armour)
|
- Revivify ()
- Cast as a level 3 spell ( Recharge: Long rest.)
- Aegis Palms
- When you heal a creature, it gains the effect of Blade Ward. When you Revive a creature it gains the effect of Death Ward.
|
The Whispering Promise
|
Ring
|
- Blessed Mercy
- When you heal a creature, it gains a +1d4 bonus to Attack rolls and Saving throws for 2 turns.
|
Wapira's Crown
|
Headgear (Non-Armour)
|
- Crowning Glory
- When healing another, the wearer regains 1d6hit points.
|