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Nadira

From bg3.wiki
Revision as of 08:07, 11 November 2024 by NtCarlson (talk | contribs) (Added combat-relevant skills to infobox)

Nadira is one of the Tiefling Refugees seeking shelter at the Emerald Grove in Act One.

Portrait Nadira.png
I talked an erinyes out of her favourite soul coin without blinking. And you're not half as scary as she was.
Nadira on acquiring her Soul Coin

Overview

Nadira escaped Elturel in possession of a Soul Coin. She first appears during a cutscene at the end of the Prologue, peering through a telescope as the Nautiloid crashes onto the Ravaged Beach.

Nadira credits her mother for her ability to see through Fiends and their servants.[1]. When Nadira was sixteen, she ran away from home, presumably because of her difficult relationship with her mother.[2]. It is unknown whether their strained relationship was due to her mother being a Warlock.

Involvement

Act One

Nadira can be found above the entrance to the Emerald Grove, where a Bugbear Assassin Bugbear Assassin is stalking her. Speaking with Nadira after the assassin is killed will grant 35 XP. Although the party saved her life, she accuses them of being hires from Avernus, sent to retrieve her Soul Coin.

Nadira's survival is Time Sensitive. If the party arrive at her location but fail to help her, the Bugbear Assassin Bugbear Assassin will kill her, and her corpse can be looted for the Soul Coin.

Peering through Nadira's telescope will show a glimpse of a Red Dragon, possibly Qudenos Qudenos, circling near the Mountain Pass. The telescope can rotate left or right, bringing into focus the Nautiloid Wreck and Waukeen's Rest, respectively.

Companion approval

If Karlach Karlach speaks with Nadira, these two dialogue options will cause Nadira to immediately part with the Soul Coin out of pity:

  • I'm Karlach. If you've spent any time in Avernus, you might've heard of me.
  • I ran away from Zariel's service the first chance I got. I'm making a new life now.

Otherwise, the party must pass an ability check to Persuade or Intimidate her into offering the coin:

  • [PERSUASION] A mind flayer abducted me, and its ship went straight to Avernus. (DC 5 Advantage Icon.png)
  • [INTIMIDATION] How about this? You give me the coin. Now. (DC 5)
  • [INTIMIDATION] No, I don't. But that coin of yours is mine. (DC 10 Advantage Icon.png) Shadowheart approves +1 Karlach approves +1
  • [BARBARIAN] [INTIMIDATION] No. Coin. Now. (DC 10 Advantage Icon.png) Shadowheart approves +1 Karlach approves +1
  • [DECEPTION] You got me. Hand the coin over and I'll be on my way. (DC 5 Advantage Icon.png)
  • [PALADIN] The path I follow is far more noble - if you possess a devil's artefact, you should leave it in my charge. Shadowheart approves +1 Karlach approves +1

If the party fail the Deception check, she realises they are lying. This results in one last ability check to obtain the coin peacefully:

  • [INTIMIDATION] You hand the coin over, or I kill you. How about that? (DC 5 Advantage Icon.png)
  • [BERSERKER] [INTIMIDATION] COIN. OR. DEATH. (DC 5 Advantage Icon.png)
  • [BARBARIAN] [INTIMIDATION] Bad liar, but good killer. The coin - now. (DC 5 Advantage Icon.png)

Combat

Attacks and abilities

Throw Stone Throw Stone ()

Throws a sharp stone at a foe.

 Range: 9 m / 30 ft
Unarmed Strike Unarmed Strike ()

Hit a target with your bare fists.

 Melee: 1.5 m / 5  ft

Notable loot

Related quests

Gallery

Notes

  • Nadira grants 1 XP when killed.

References

  1. Dialogue with Wyll: "My mother's a warlock. Taught me when a fiend's tongue is twisting."
  2. Dialogue with Wyll: Wyll: "Your mother and I have a lot in common." Nadira: "Gods, I hope not. I left home at sixteen for a reason."