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Ironhand Grenadier

From bg3.wiki
Revision as of 07:31, 11 November 2024 by NtCarlson (talk | contribs) (Added combat-relevant skills to infobox)

Ironhand Grenadier is a summonable ally during Confront the Elder Brain if the party completes Avenge the Ironhands.

Involvement

Ironhand Grenadier can be summoned with the Gather Your Allies Gather Your Allies variant, Ironhand Grenadiers Ironhand Grenadiers, if the player completes Avenge the Ironhands by either siding with Wulbren or by persuading Barcus Wroot to take over leadership of the Ironhands.

Combat

Attacks and abilities

Ranged Attack Ranged Attack ()   –  Heavy Crossbow +1
Damage: 5~14
D10 Piercing.png
1d10 + 4Damage TypesPiercing

Make a ranged attack with your equipped weapon.

 Range: 18 m / 60 ft
Piercing Shot Piercing Shot ()   –  Heavy Crossbow +1
Damage: 5~14
D10 Piercing.png
1d10 + 4Damage TypesPiercing

Deal regular damage and possibly inflict Gaping Wounds Gaping Wounds which cause extra damage on attacks.

Undead and Constructs can't receive Gaping Wounds.

CON Save
 Range: Normal weapon range
Recharge: Short rest
Brace (Ranged) Brace (Ranged) ( 6 m / 20 ft)   –  Heavy Crossbow +1
Spend 6 m / 20 ft of your movement. For the rest of your turn, roll ranged damage twice and use the highest result.
Recharge: Short rest
Sneak Attack Sneak Attack ()   –  Heavy Crossbow +1
Damage: 6~20
D10 Piercing.pngD6 Weapon.png
1d10 + 4Damage TypesPiercing
+ 1d6Damage TypesWeapon

Deal an extra 1d6 damage to a foe you have Advantage Icon.png Advantage against. You can also use Sneak Attack if you have an ally within 1.5 m / 5 ft of the target and you don't have Disadvantage Icon.png Disadvantage.

 Range: 18 m / 60 ft
Recharge: Per turn

Loot