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Greymon

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Revision as of 07:16, 11 November 2024 by NtCarlson (talk | contribs) (Added combat-relevant skills to infobox)
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Corsair Greymon is a duergar trader who can be found at the Grymforge.

Portrait Greymon.png
Spit it up, Morghal. Or you busy choking on that True Soul Nere's prick with Thrinn?

Involvement[edit | edit source]

Act One[edit | edit source]

After boarding the boat from the Underdark beach, a boat captained by Corsair Greymon will sail up alongside the party's boat. Greymon will come aboard, and the player character will have to pass a check or attack Greymon and his crew consisting of:

Passing a DC 15 Athletics check to push him into the water will kill Greymon, sinking his inventory to the bottom of the sea and making it permanently inaccessible, while initiating combat with the surviving Duergar; this will also garner approval from Lae'zel Lae'zel and Astarion Astarion. In a chest aboard Greymon's skiff is the Intransigent Warhammer. If pushed into the water during battle, he and his crew will wash up at the beach near the southern pier at the Decrepit Village.

Otherwise, Greymon can be convinced to let you pass, either by bringing Thrinn Sergeant Thrinn's boots back or by passing one of the following checks:

  • [BERSERKER] [INTIMIDATION] MOVE YOUR BOAT, OR SINK. MAKE THE CHOICE. (DC 10 Advantage Icon.png)
  • [INTIMIDATION] In the name of the Absolute - you will let me pass. (DC 10)
  • [DECEPTION] I saw a body left by the myconids - your 'Gekh' must be dead. (DC 15)
  • [DECEPTION] I'm afraid Gekh is dead - he fell fighting the myconids. (DC 15)
  • [BRANDED] [PERSUASION] Just let me cross - I have the brand, see? (DC 10)

If Greymon sails into the Grymforge with the party, he can later be found and traded with in the area where deep gnome slaves are digging out Nere. As a follower of the Absolute, he will side with Nere if the party chooses to fight him.

Store[edit | edit source]

Corresponds to UND_KC_Trader_Weapons.

Notable items sold[edit | edit source]

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Disarming Attack (Melee) Disarming Attack (Melee) ()
Normal weapon damage + Superiority Die Damage TypesWeapon damage Focus your attack on your foe's hands and possibly force them to drop the weapons they are holding.
Enlarge Enlarge ()

Grow in size to become stronger

You gain Advantage Icon.png Advantage on Ability Checks and Saving Throws using Strength, and weapon attacks deal an additional 1d4 damage.

 Range: Self
Main Hand Attack Main Hand Attack ()   –  Greataxe
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft

External links[edit | edit source]