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Revision as of 01:58, 11 November 2024 by NtCarlson (talk | contribs) (Added combat-relevant skills to infobox)

Water Elementals are a type of Elemental creature that can be created via the spell Conjure Elemental Conjure Elemental. They can be found in Sorcerous Sundries and the Wyrmway.

Combat

Attacks and abilities

Slam Slam ()
Damage: 7~17

Slam into a foe and create a puddle of water around the impact site.

 Melee: 1.5 m / 5  ft
AoE: 1 m / 3 ft (Radius)
Winter's Breath Winter's Breath ()
Damage: 4~24
D6 Cold.png
4d6Damage TypesCold

Exhale a freezing torrent of ice. Burning Burning creatures undergo rapid cooling and become Brittle Brittle. Has no effect on inanimate objects.

CON Save
 Range: Self
AoE: 6 m / 20 ft (Cone)
Multiattack Multiattack ()
Damage: 16~40
D4 Bludgeoning.pngD4 Cold.pngD4 Bludgeoning.pngD4 Cold.png
+ 2d4Damage TypesCold
+ 2d4 + 4Damage TypesBludgeoning
+ 2d4Damage TypesCold

Descend on a creature to buffet it with your hardy aqueous fists.

Chilled Chilled targets take double damage.

 Melee: 1.5 m / 5  ft
Recharge: Per turn
Elemental Warp Elemental Warp ()
Surrounded by silver mist, you teleport to an unoccupied space you can see.
 Range: 18 m / 60 ft

Notes

  • If thrown into a water chasm, the Water Elemental will float back to safety.

External links