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Sparkstruck set

From bg3.wiki
Revision as of 01:24, 30 October 2024 by Stratact (talk | contribs)

The Sparkstruck set consists of of items which grant or interact with Lightning Charges. Synergizes with items from the Lightning set, which are not duplicated here.

Sparkstruck Set
Name Type Effect

The Joltshooter

Weapon (Longbow)
Electric Blood
When the wielder deals damage using this weapon, they gain 2 Lightning Charges Lightning Charges.

The Spellsparkler

Weapon (Quarterstaff)
Electric Veins
When the wielder deals damage with a spell or cantrip, they gain 2 Lightning Charges Lightning Charges.

The Sparky Points

Weapon (Trident)
Electric Blood
When the wielder deals damage using this weapon, they gain 2 Lightning Charges Lightning Charges.

The Real Sparky Sparkswall

Shield
Lightning Aura Lightning Aura ()
Consume 3 Lightning Charges Lightning Charges and release a blast of electricity that damages and Jolts Jolts nearby enemies. ( Recharge: Long rest.)

The Lifebringer

Headwear (Non-Armour)
Lifecharger
When the wearer gains Lightning Charges Lightning Charges, they also gain 3 Temporary Hit Points. The temporary hit points disappear if the wearer runs out of Lightning Charges.

The Protecty Sparkswall

Clothing
High Spellcasting
You gain a +1 bonus to Spell Save DC.
Sparkswall Armour
The wearer has +1 to Armour Class Armour Class and Saving throws as long as they have Lightning Charges Lightning Charges.

The Jolty Vest

Armour ( Medium armour)
Superior Material
You take 1 less Damage TypesSlashing damage.
Countershock
When the wearer takes damage while having Lightning Charges Lightning Charges, the attacker must succeed a Dexterity Saving throw or become Shocked Shocked.

The Sparkle Hands

Handwear (Non-Armour)
Conductive Strikes
On a hit with an unarmed attack, the wearer gains 2 Lightning Charges Lightning Charges.
Effective Transmitter
While imbued with Lightning Charges Lightning Charges, attacks against metal constructs and foes wearing metal armour gain Advantage Icon.png Advantage.

The Speedy Lightfeet

Footwear (Medium Armour)
Speedy Sparks
When the wearer Dashes Dashes or takes a similar action in combat, they gain 3 Lightning Charges Lightning Charges

The Watersparkers

Footwear (Non-Armour)
Electrify Water
When the wearer stands in Water Water during combat, it becomes Electrified Water Electrified Water.
Watersparks
If the wearer starts their turn on an Electrified Water Electrified Water surface, they gain 3 Lightning Charges Lightning Charges.

The Blast Pendant

Amulet
Lightning Blast Lightning Blast ()
Focus the electricity in your veins to strengthen your next spell or cantrip. ( Recharge: Long rest.)

The Sparkswall

Ring
Spark Blocker
The wearer can't be Electrocuted Electrocuted.