More actions
Involvement
Act One
After boarding the boat from the Underdark beach, a boat captained by Corsair Greymon will sail up alongside the party's boat. Greymon will come aboard, and the player character will have to pass a check or attack Greymon and his crew consisting of:
Passing a DC 15 Athletics check to push him into the water will kill Greymon, sinking his inventory to the bottom of the sea and making it permanently inaccessible, while initiating combat with the surviving Duergar; this will also garner approval from Lae'zel and Astarion. In a chest aboard Greymon's skiff is the Intransigent Warhammer. If pushed into the water during battle, he and his crew will wash up at the beach near the southern pier at the Decrepit Village.
Otherwise, Greymon can be convinced to let you pass, either by bringing Sergeant Thrinn's boots back or by passing one of the following checks:
- [BERSERKER] [INTIMIDATION] MOVE YOUR BOAT, OR SINK. MAKE THE CHOICE. (DC 10 )
- [INTIMIDATION] In the name of the Absolute - you will let me pass. (DC 10)
- [DECEPTION] I saw a body left by the myconids - your 'Gekh' must be dead. (DC 15)
- [DECEPTION] I'm afraid Gekh is dead - he fell fighting the myconids. (DC 15)
- [BRANDED] [PERSUASION] Just let me cross - I have the brand, see? (DC 10 )
If Greymon sails into the Grymforge with the party, he can later be found and traded with in the area where deep gnome slaves are digging out Nere. As a follower of the Absolute, he will side with Nere if the party chooses to fight him.
Store
Corresponds to UND_KC_Trader_Weapons
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Notable items sold
Combat
Attacks and abilities
External links
- Greymon on the Forgotten Realms Wiki