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Oath of Vengeance

From bg3.wiki
Revision as of 04:29, 14 October 2024 by Muuk (talk | contribs) (→‎Oathbreaking actions: discovered a new one trying to free the petrified beings in act 3)

Oath of Vengeance is one of the Subclasses of Paladin that focuses on righting wrongs and delivering justice, usually by any means necessary.

Subclass features

Paladin's default armour

This subclass obtains all the features from its base class, Paladin, in addition to its unique features outlined below.

Level 1

Oath of Vengeance Tenets Oath of Vengeance Tenets
Here is the full text of the Oath of Vengeance. For more details, see Oaths and Oathbreaking.

Fight the Greater Evil. Exerting your wisdom, identify the higher morality in any given instance, and fight for it.

No Mercy for the Wicked. Chasten those who dole out their villainy by wiping their blight from the world forever.
Inquisitor's Might Inquisitor's Might
Channel Oath
You or an ally's weapon attacks deal an additional Damage TypesRadiant damage equal to your Charisma modifier (minimum 1) and can Daze Daze enemies 2 turns

Level 3

Abjure Enemy Abjure Enemy
Channel Oath
Use an Action to Frighten Frighten an enemy. They'll be easier to hit and cannot move. Fiends and undead have Disadvantage Icon.png Disadvantage on this Saving Throw.
Vow of Enmity Vow of Enmity
Channel Oath
Gain Advantage Icon.png Advantage on Attack Rolls against an enemy.
Oath Spells
You gain additional spells from your oath. They are Always Prepared.

Level 5

Oath Spells
You gain additional spells from your oath. They are Always Prepared.

Level 7

Relentless Avenger Relentless Avenger
If you hit an enemy with an Opportunity Attack, your movement speed increases by 4.5 m / 15 ft on your next turn.
This movement does not provoke any further opportunity attacks.

Level 9

Oath Spells
You gain additional spells from your oath. They are Always Prepared.

Oathbreaking actions

This section details actions that will cause the player to break the Oath of the Vengeance.

Act 1

  • Attacking Damays and Nymessa.
  • Freeing Sazza from her cage using the Paladin. Using a companion to free her won't break the Oath.
  • Prodding the exhausted bird on the table next to Nettie to death in the Emerald Grove
  • Torturing Liam in Shattered Sanctum.
  • Revealing the location of the grove to Minthara, even if you plan on luring her there to defend the grove
  • Stopping Komira from killing Kagha, if Arabella dies during her judgement.
  • Letting Auntie Ethel get away from the fight alive in exchange for her boon, even if Mayrina is allowed to go free.
  • Killing Sovereign Spaw after siding with Glut at the Ebonlake Grotto (Myconid Colony).
  • Siding with Nere after liberating him in Grymforge.
  • Killing Scratch
  • Fantasizing about chopping off Gale's hand at the flickering rune.
  • Embracing Alfira or Quil's murder will break your oath.
  • Ensuring Pandirna never stands again in the Emerald Grove's storage room.

Act 2

  • Telling Mol that you like her ambition of becoming the leader of the Thieves Guild
  • Letting Minthara get erased by the torturers at the Moonrise Towers.
  • In Punish the Wicked, forgiving Madeline will break your oath. Telling her to stab herself then stopping her will also do so.
  • Siding with Marcus when he attempts to kidnap Isobel.
  • Killing Steelclaw.
  • Helping Linsella take back control of Barnabus in Moonrise Towers Kitchen.
  • Showing the Ox your thoughts which causes you to stab it to death.
  • Speaking with Steelclaw and choosing the option to try and remember what you did previously, as this leads to automatically killing Steelclaw.
  • Snuffing out Dolly Dolly Dolly's life after granting her freedom.

Act 3

External links