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Revision as of 03:26, 9 September 2024 by HiddenDragon (talk | contribs)

Keris is a drow Adept of the Absolute in Moonrise Towers in Act Two. They are found patrolling the cells of Moonrise Towers Prison.

Combat

Attacks and abilities

Main Hand Attack Main Hand Attack ()   –  Quarterstaff
Damage: 2~7

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5  ft
Death Ward Death Ward (+ )
Protect a creature from death. The next time damage would reduce it to 0 Hit Points, it remains conscious with 1 Hit Point left.
 Melee: 1.5 m / 5  ft
Guiding Bolt Guiding Bolt (+ )
Damage: 4~24

The next attack roll against this target has Advantage Icon.png Advantage.

 Range: 18 m / 60 ft
Command: Flee Command: Flee (+ )
Command a creature to flee from you on its turn and do nothing else.
WIS Save
 Range: 18 m / 60 ft
Hunger of Hadar Hunger of Hadar (+ )
Damage: 4~24
D6 Cold.pngD6 Acid.png
2d6Damage TypesCold
+ 2d6Damage TypesAcid

Creatures within this black sphere are Blinded Blinded and take damage at the end of their turn and the start of their turn.

DEX Save
 Range: 18 m / 60 ft
AoE: 6 m / 20 ft (Radius)
Guardian of Faith Guardian of Faith (+ )
Call forth a divine guardian that attacks nearby enemies. Every time it deals damage, the guardian loses an equal amount of Hit Points.
 Range: 9 m / 30 ft
Sacred Flame Sacred Flame ()
Damage: 1~8

Engulf a target in a flame-like radiance.

DEX Save
 Range: 18 m / 60 ft

Notable loot

External links

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