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Marcoryl

From bg3.wiki

Marcoryl is a High Half-Elf NPC in Baldur's Gate 3.

Involvement

Marcoryl is a druid novice found in the Druid's Chambers as one of Kagha's novices. He regularly patrols the Servants' Quarters.

Among the druids, Marcoryl is one of the most hardline isolationists. Even if Kagha had been shown the error of her ways as part of Investigate Kagha, he continues to endorse sealing off the grove to outsiders. Despite this, he will join the party to fight against the Shadow Druids; if Kagha was convinced to change her mind.

Banter

If Arabella was spared, Marcoryl and Loic will debate the nuances of killing children and stealing idols in the following ambient conversations:

Conversation One

  • Marcoryl: Ridiculous. We just let her run off!
    • Loic: She's a child.
  • Marcoryl: A devil child. One who tried to steal from us.
    • Loic: Yet she failed - that's what matters.

Conversation Two

  • Loic: This will all be over, the ritual is almost finished
    • Marcoryl: What if they try to steal from us? again?
  • Loic: We've shown them once - we take grove law seriously.
    • Marcoryl: By letting that child escape without consequence? We might as well have lain down on the ground and let them trample over us.

Conversation Three

  • Loic: I don't want blood on my hands.
    • Marcoryl: We have the right to defend our home.
  • Loic: So that's what you want? To kill innocents?
    • Marcoryl: I dont want to kill anyone. But I won't let the grove be harmed - not again.

Combat

Attacks and Abilities

Cure Wounds Cure Wounds ()

Heal a creature you can touch.

 Melee: 1.5 m / 5  ft
Healing Word Healing Word ()

Heal a creature you can see.

 Range: 18 m / 60 ft
Lesser Restoration Lesser Restoration ()
Cure a creature from Condition Type Icon.pngDiseased, Condition Type Icon.pngPoisoned, Paralysis Paralysis, or Condition Type Icon.pngBlinded.
 Melee: 1.5 m / 5  ft
Main Hand Attack Main Hand Attack ()   –  Club
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Shillelagh Shillelagh ()
Quarterstaff or Club Required. Your staff or club becomes magical: it deals D8 Physical.png 1d8 + Wisdom ModifierDamage TypesBludgeoning damage, and uses your Spellcasting Ability for Attack rolls.
 Range: Self

Gallery

External links