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Revision as of 17:39, 20 August 2024 by Arikel (talk | contribs) (Created page with "{{UnderConstruction}} {{Infobox creature | name = Lord Jannath's Bodyguard | level = 10 | class = Barbarian | image = <gallery> Jannath Bodyguard.png|In-game Portrait Lord Jannath's Bodyguard.png|Portrait </gallery> | race = Human | faction = | size = Medium | type = Humanoid | ac = 10 | e hp = | hp = 85 | t hp = | movement m = 9 | weight kg = 75 | str = 20 | dex = 10 | con = 16 | int = 8 | wis = 10 | cha = 6 | str save prof = yes | con save prof = yes | p...")
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Lord Jannath's Bodyguard is a human barbarian who accompanies her master to the ceremony of ordaining Enver Gortash as an Archduke of Baldur's Gate in Act Three.

Involvement

Lord Jannath's Bodyguard can be found at the mess hall, at the first floor of the Wyrm's Rock Fortress. She came with her master, Lord Raylen Jannath, and while waiting for his lord to descend from Audience Hall, spends time with retinue members of other patriars.

If spoken to, she will shoo the player away, telling them that he is on duty and might be called by his master any moment.

Combat

Attacks and Abilities

Main Hand Attack Main Hand Attack ()   –  Trident
Damage: 6~11
D6 Piercing.png
1d6 + 5Damage TypesPiercing

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5  ft
Frenzied Strike Frenzied Strike ()
Damage:
Normal weapon damage

As a bonus action, make a melee attack with your equipped weapon.

Will cause a stack of Frenzied Strain Frenzied Strain on the barbarian.

 Range: Normal weapon range
Recharge: Per turn
Reckless Attack Reckless Attack ()
Damage:
Normal weapon damage

Throw all caution in the wind to gain Advantage Icon.png Advantage on your melee Attack roll.

Until your next turn, you have Advantage on all Attack Rolls, but enemies also have Advantage on Attack Rolls against you.

 Range: Normal weapon range
Piercing Strike Piercing Strike ()
Damage:
Normal weapon damage

Stab an enemy and possibly inflict Gaping Wounds Gaping Wounds.

Undead and Constructs can't receive Gaping Wounds.

CON Save
 Range: Normal weapon range
Recharge: Short rest
Disarming Strike Disarming Strike ()
Damage: 1~4
D4 Piercing.png
Normal weapon damage
+ 1d4Damage TypesPiercing

Focus your attack on your foe's hands and possibly force them to drop the weapons they are holding.

STR Save
 Range: Normal weapon range
Recharge: Short rest

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