More actions
Combat
Attacks and Abilities
Notes
- Summonable as an ally through Tiefling Refugees in Act One and saves Zevlor from Mind Flayer Colony in Act Two. variant if the player sides with
Imbue your hands with divine power to heal an ally.
Your melee weapon rings with thunder as you strike, pushing your target 3 m / 10 ft away and possibly knocking them Prone.
Your weapon deals an additional 2d8RadiantDRS damage, increased by 1d8Radiant damage when attacking Fiends or Undead.
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