![]() | Spoiler warning: The following content contains unhidden spoilers for Act 3. | ![]() |
Combat
Actions and Abilities
Loot
Notes
The Spellplague also refers to an important historic phenomenon in the Forgotten Realms setting.
![]() | Spoiler warning: The following content contains unhidden spoilers for Act 3. | ![]() |
Make a melee attack with your equipped weapon.
Gobble up a foe's intellect, lowering their Intelligence by 1 per turn and healing your wounds for 5 turns.
Create three darts of magical force, each dealing 1d4 + 1Force damage to its target.
The darts always hit their target, and can each be targeted individually.
Shoot a thin green ray from your finger. If the spell reduces the target to 0 hit points, it disintegrates into a crumbly ash.
Impel a storm of hail and ice to crash from the sky, covering the ground and striking all objects and creatures within range, dealing Bludgeoning and
Cold damage. It also creates an
Ice surface that lasts 2 turns.
Transform a creature into a harmless sheep.
If the sheep's Hit Points drop to 0, the target reverts to its original form with its original Hit Points.
Try to stop a spell being cast.
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