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Thunder (Flaming Fist)

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Revision as of 17:17, 11 July 2024 by NtCarlson (talk | contribs) (Created page with "{{Infobox creature | name = Gauntlet Thunder | image = Portrait Thunder.png | va = | faction = Flaming Fist | race = Hill Dwarf | type = Humanoid | class = Cleric | archetype = Flaming Fist Gauntlet | level = 10 | hp = 62 | ac = 16 | prof bonus = +4 | movement m = 7.5 | weight kg = 75 | size = Medium | str = 13 | dex = 10 | con = 16 | int = 10 | wis = 20 | cha = 12 | resistances = Poison full | passives = Opportunity Attack, Darkvision, Dwarven Resil...")
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Thunder is a Flaming Fist Gauntlet training recruits in the Basilisk Gate Barracks located at X: 133 Y: -10.

Combat

Attacks and abilities

Sacred Flame Sacred Flame ()
Damage: 1~8

Engulf a target in a flame-like radiance.

DEX Save
 Range: 18 m / 60 ft
Mass Cure Wounds Mass Cure Wounds (+ )
Healing: 3~24 + modifiers

Unleash a soothing hum of energy that heals you and nearby allies.

 Range: 18 m / 60 ft
Aid Aid (+ )
Bolster your allies with toughness and resolve to heal and increase their Hit Points maximum.
 Range: Self
AoE: 9 m / 30 ft (Radius)
Calm Emotions Calm Emotions (+ )
Humanoids can't be Charmed Charmed, Frightened Frightened, or become enraged.
 Range: 18 m / 60 ft
AoE: 6 m / 20 ft (Radius)
Crusader's Mantle Crusader's Mantle (+ )
Radiate a holy power that emboldens nearby allies. Their weapon attacks deal an additional 1d4Damage TypesRadiant damage.
 Range: Self
AoE: 9 m / 30 ft (Radius)
Command: Grovel Command: Grovel (+ )
Command a creature to fall Prone Prone on its turn and do nothing else.
WIS Save
 Range: 18 m / 60 ft

Loot