More actions
Involvement
Like the other Masks, the Mask of Terror is initially hostile by virtue of wearing a Whispering Mask, placing him under the charming effect of .
If the party manages to encounter him after Ethel is dead, he will no longer be hostile. However, he is too far gone to recover his sanity, and believes that "Auntie is resting." He will still be hostile if Ethel has been defeated but the party accepted the offer of Hag's hair and let Ethel go.
Combat
Attacks and abilities
Mask of Terror must succeed a DC 17 Wisdom saving throw at the start of each of his turns or become affected by . If he succeeds the throw, he will pass the turn without harming the party.