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Feats are powerful passive or active features a character can select at certain levels during the level up process.
Feat Selection Levels
At levels 4, 8, and 12 of any given class, characters must choose to take either a Feat or two points of Ability Score Improvement. Some Feats also include a single point of Ability Score Improvement.
Fighters receive more Feats/Ability Score Improvements than other classes, at levels 4, 6, 8, and 12.
Rogues also receive more Feats/Ability Score Improvements than other classes, at levels 4, 8, 10, and 12.
Not-Yet-Implemented Feats
The following Feats have been confirmed for the full release but are not currently available in Early Access:
- Actor
- Alert
- Charger
- Crossbow Expert
- Dungeon Delver
- Durable
- Elemental Adept
- Heavy Armour Master
- Lucky
- Mage Slayer
- Medium Armour Master
- Observant
- Performer
- Polearm Master
- Resilient
- Ritual Caster
- Savage Attacker
- Sentinel
- Sharpshooter
- Spell Sniper
- Tavern Brawler
- War Caster
Available Feats
Feat | Description |
---|---|
Ability Improvement |
Note: While technically not a Feat, Ability Improvement is offered within the Feat Selection menu.
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Athlete | |
Defensive Duellist |
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Dual Wielder |
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Great Weapon Master |
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Heavily Armoured |
(Requires Medium Armour Proficiency)
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Moderately Armoured |
(Requires Light Armour Proficiency)
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Lightly Armoured |
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Magic Initiate: Bard |
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Magic Initiate: Cleric |
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Magic Initiate: Druid |
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Magic Initiate: Sorcerer |
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Magic Initiate: Warlock |
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Magic Initiate: Wizard |
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Martial Adept |
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Mobile |
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Performer |
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Shield Master |
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Skilled |
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Tough |
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Weapon Master |
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