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History
Sally and Dravo Flymm inherited Flymm's Cobblers from family,[1] giving birth to and raising Enver Gortash in their small Lower City store. However, they struggled with Enver as a child, finding him demanding and troublesome. Parenthood also put a strain on their relationship, nearly driving them apart. [2]
While Enver was still a child, Sally and Dravo Flymm went into debt trying to keep their store afloat. [2] They borrowed from the Guild,[3] who later threatened them with death when they were unable to repay their loans. [2]
Raphael visited the Flymms, posing as a warlock and offering them coin in exchange for Enver's service.[2][3] They accepted the the deal, and Enver was taken to the House of Hope, where he became a pageboy in service of Raphael and Nubaldin.[4] He eventually escaped the House, and after establishing the cult of the Absolute, returned to his family to take revenge. Enver forced two illithid tadpoles into Sally and Dravo, using them to control their bodies and make them powerless.[2]
Under the tadpole's compulsion, Sally and Dravo outwardly appeared as their son's greatest fans, and were used by Enver to assist in his efforts to control the city.[5] While Dravo lost his mind completely, Sally retained hers, and so became a prisoner of her own body, unable to speak or move of her own volition.
Involvement
Sally can be found with Dravo at their store, proudly proclaiming it to be the family home of Enver Gortash, replete with a large painting of a young Gortash hung behind the counter. The player character can use their tadpole to connect with hers, or probe her mind with a Wisdom check. A successful meld will allow to speak with the real Sally, who will explain how Gortash tadpoled her and her husband in revenge for selling him into slavery to pay their debts when he was young.
The party can offer to put Sally out of her misery, but she will beg that she deserves her own life, free of being trapped.
Speak with Dead
Sally can be spoken to with Speak with Dead.
Player: Who are you?
- Sally Flymm: Sally... Flymm... mother of... Enver Flymm... Gortash..
Player: What can you tell me about your son?
- Sally Flymm: I should have ended him... in the womb...
- Sally Flymm: Dreadful child... sold him to a warlock... to save our shop...
- Sally Flymm: At least... he got... to live.
Player: Is there anything I can do to gain an advantage over Gortash? (only if Gortash isn't dead)
- Sally Flymm: He's... very... crafty...
- Sally Flymm: Sabotage... his traps...
- Sally Flymm: Start with the big... metal... freaks...
Player: I killed your son. (only if Gortash is dead)
- Sally Flymm: So... it's finished. Good...
Player: Why did you sell your son into slavery?
- Sally Flymm: Owed... money... to dangerous... people...
- Sally Flymm: It was... the only thing... we could do...
Loot
- Gortash's Chest Key, opens the locked chest upstairs.
- Mind Flayer Parasite Specimen
References
- ↑ "That's generations of tradition for you!" - Sally Flymm
- ↑ 2.0 2.1 2.2 2.3 2.4 Mind meld dialogue with Sally.
- ↑ 3.0 3.1 Speak with Dead dialogue with Dravo Flymm
- ↑ Nubaldin's dialogue synopsis: "[he] ordered Gortash around during his time of being enslaved"
- ↑ Cobbler's Ledger - Dravo Flymm