Throw all caution in the wind to gain Advantage on your melee
Attack roll.
Until your next turn, you have Advantage on all Attack Rolls, but enemies also have Advantage on Attack Rolls against you.
Enter a Rage that makes you near untouchable.
You can use Diving Strike.
Foes also have Disadvantage on
Opportunity Attacks against you, and you can use
Dash as a bonus action.
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