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Hell Sphere

From bg3.wiki
Revision as of 06:59, 31 May 2024 by Ankoria (talk | contribs) (Formatting)

Hell Sphere are a type of Elemental creature in Baldur's Gate 3. They are only found in the House of Hope while attempting to escape the place.

Conditions

Hellish Sphere Hellish Sphere
  • Creature is standing within 3 m / 10 ft of a flaming sphere and will take 6d6Damage TypesFire damage at the end of its turn. On a second save, it will still take half damage.
  • Dexterity save

Skills and abilities

Ram Ram ()
D6 Fire.png 6d6 (6~36) Damage TypesFire

Slam into an enemy creature or object. On a successful save, the target still takes half damage.

DEX Save
 Melee: 1.5 m / 5  ft

Notes

  • Damage TypesForce and Damage TypesThunder attacks are particularly useful against the Hell Spheres, being the only two categories of damage it doesn't have any resistance to.
  • Since the Hell Sphere does not make Opportunity Attacks, party members and allies can freely back away after making melee attacks, in order to avoid the effects of the Hellish Sphere Hellish Sphere condition.
  • Hell Sphere is immune to certain conditions including: Frightened Frightened.