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Moonlantern is a quest-related variant of the Clubs family of weapons. It is a simple melee weapon that can be wielded in one hand, or with both hands for extra damage. It's a light weapon that anyone can dual-wield without special training.
Properties
- One-handed damage
- 1d4 (1~4) + Strength modifier Bludgeoning
- Two-handed damage
- 1d6 (1~6) + Strength modifier Bludgeoning
- Details
- Rarity: Story Item
- Enchantment: None
- Versatile
- Light
- Melee: 1.5 m / 5 ft
- Weight: 0.9 kg / 1.8 lb
- Price: 30 gp
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UUID
9aca1109-a59d-47d3-8f35-f248b70518f9
Condition: Moonshield
- Protected by the light of a Moonlantern. The Shadow Curse does not affect this entity.
Where to find
- One can be found in Balthazar's room in Moonrise Towers.
One can be looted from Kar'niss in the Ruined Battlefield, or is given by Isobel at the Last Light Inn if you let the Harpers take the Moonlantern. [See Notes]
Notes
- See also: Shadow Lantern, a special variant.
- The Moonlantern carried by Kar'niss contains a foul-mouthed pixie named Dolly Dolly Dolly who wants out. If you free her, she'll grant you a .
- If the player is escorted to Moonrise Towers by Kar'niss, Dolly Dolly Dolly will be dead inside the lantern.
- If the player instead kills Kar'niss and follows the Harpers back to Last Light Inn, Isobel will give you the same Moonlantern with Dolly Dolly Dolly alive inside. Equip and inspect the Moonlantern to free her she'll grant you the .