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Gale | |
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Role | Origin character Companion |
Voiced by | Tim Downie |
Information | |
Full name | Gale Dekarios |
Race | Human |
Class | Wizard |
Background | Sage |
Hometown | Waterdeep |
Family | Tara Morena Dekarios (mother) |
Gale, full name Gale Dekarios, is an origin character and a recruitable companion with the Sage background. He is a human Wizard first appearing during Act 1.
A scholar and prodigy in the arcane arts, Gale is committed to unlocking the secrets of the Weave no matter the cost. He can be first found at the Ravaged Beach during Act 1 where he can be recruited into the party, and be romanced by characters of any gender.
“ | There's a gust of Weave about you, but it's a mere breeze. I need a tempest. |
„ |
— Gale's hunger for powerful magic. |
Overview
Background
A prodigy in magic, Gale is a wizard of great talent and just as great ambition. Once a Chosen of Mystra, his quest to prove himself to the goddess of magic resulted in him being cursed with a long-forgotten form of magic, a ticking time bomb with an all consuming hunger. Now, lost to Mystra's graces and with a tadpole in his brain, Gale must find a way to be rid of both curse and unwelcome guest.
Starting class
Gale starts as a Wizard with a balanced repertoire of spells, allowing him to act both as an offensive and supporting caster. Upon reaching level two, he will default to the Evocation School subclass, giving him access to a wider arsenal of offensive spells.
Special features
- In order to sate his arcane hunger, Gale must consume magic items periodically. Should he not, he will be afflicted, which has three different stages of severity:
- Arcane Hunger gives him disadvantage to Constitution saving throws.
- Greater Arcane Hunger gives him disadvantage on all attack rolls and saving throws.
- Severe Arcane Hunger gives him disadvantage on all attack rolls and saving throws and his movement speed is halved.
- If Gale is slain, his corpse will emanate a Necrotic Aura, dealing 1d4Necrotic damage every turn to those around his corpse until revived.
- Cursed by netherese magic, Gale can cast Netherese Orb Blast, obliterating everything in the vicinity and leading to a game over screen.
- Gale can create the unique Shadow Lantern in Moonrise Towers, a special item that allows summoning a shadow wraith. Alternatively, he can reject the ritual, receiving Mystra's Benevolence instead, granting him advantage on Concentration checks until the next Long Rest.
- When played as an origin character, Gale can either cleanse or consume the Shadow Weave from the corpse of Malus Thorm, Gerringothe Thorm or Thisobald Thorm, granting him one of the following boons:
- Consumed Shadow Weave gives Gale an additional Level 3 Spell Slot that recharges on long rest if he consumed the Shadow Weave.
- Mystra's Blessing gives Gale immunity to Fire, Acid, Cold, Force, and Thunder damage if he cleansed the Shadow Weave.
- When played as an origin character, Tara, Gale's tressym, will join him in camp as a follower.
Personal quest
Gale's personal quest is The Wizard of Waterdeep, spanning all acts of the game. In it, Gale will have to come to terms with the consequences of his unbridled ambitions, as well as deal with the ticking time bomb in his body.
Two further subquests are available that tie into his personal quest: In Case of Death..., in which the party must deal with Gale's protocol for his untimely death, and Balthazar's Experiment, where Gale can decide to finish the work of a dangerous necromancer.
Recruitment
Gale can be recruited as a permanent companion during Act One.
Act One
- Gale can be found when approaching the Roadside Cliffs Ancient Rune Circle, north of the Ravaged Beach. If investigated, Gale will stick his hand out from inside the circle and ask for help. A successful ability check is required to pull him out, with multiple options available:
- DC 7 Strength check — available to all classes
- DC 7 Intelligence check — available to Wizards
- DC 7 Charisma check — available to Warlocks, Sorcerers and Bards
- DC 7 Wisdom check — available to Druids and Clerics
- DC 12 Dexterity check —available to Rogues
If the first check is failed, a second one can be attempted with increased difficulty:
- DC 12 Strength check — available if the first unsuccessful attempt was a Strength check
- DC 7 Strength check — available if the first unsuccessful attempt was a class-specific check
Failing two checks, or choosing to leave him to his fate, will mean Gale falls back into the rune circle and cannot be recruited.
Approval
Gale dislikes harming innocents and using unnecessary violence when diplomacy is an option. As a scholar, he disapproves of destroying or wasting valuable knowledge, and those who criticize his convictions and goals will earn his disapproval.
Romance
Gale can be romanced by characters of any gender. In his relationship, Gale must reconcile his newfound feelings of love with the consequences of his former time with Mystra, as well as deal with his impending death.
Description
Appearance
Gale is an intelligent, thoughtful wizard, with a good-hearted and peaceful nature. He has a scholarly, slightly pompous speaking style. He speaks openly about himself when asked, describing himself as a "wizard of some renown" who enjoys good wine and occasionally writing poetry. He frequently shares anecdotes from his youth or his career as a wizard. Like Karlach and Wyll, he generally approves of the player's good-aligned choices.
Personality
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History
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From a young age, Gale was a prodigy with magic, manipulating magic like a skilled virtuoso plays music. He summoned a tressym, Tara, after his parents refused to get him a kitten. At age ten, he summoned a Magma Mephit, who he is still friends with today. [note 1]
Gale attended The Blackstaff Academy, an educational institution for promising Wizards and Sorcerers. While he was only a child, his age unknown but assumed to be in teenage years, he believed he was destined for greatness. Irritated with everyone's lack of faith in him, he even went so far as to attempt a spell with the Blackstaff stave itself. Rather than returning to his dormitory, the resulting portal pulled him into Limbo. Before Gale could face the Death Slaad he encountered, the current Blackstaff Archmage pulled Gale back. He then spent months writing lines as punishment.
Gale was at some point "plucked" from obscurity by Elminster, one of the most powerful and famous wizards of Faerûn. Elminster mentored Gale, and became something of a parental figure to him.
Gale's talent eventually drew the attention of the Goddess of Magic, Mystra, who made him one of her Chosen. Mystra became a teacher, muse, and eventually lover to Gale. Longing to impress his Goddess, Gale begged her to give him access to forbidden levels of magic, which she repeatedly refused. He sought out a tome containing a scrap of Netherese Weave, hoping to impress Mystra by returning it to her. However, when he opened the book, something shot from the book into his chest, and his body became an unwitting host to an extremely destructive Netherese orb. To keep the orb inhabiting and corrupting his body in check, Gale was required to continually sate it with powerful magical artefacts - if he failed, the orb would detonate, bearing enough destructive power to bring down even whole cities, and Gale with them. As a punishment for his hubris, Gale lost his position as Chosen, and Mystra ceased contact with him.
Prior to his abduction by mind flayers, Gale lived in a tower in Waterdeep. He and Tara spent most of their time locating magic items for him to consume. After his abandonment by Mystra, Gale became something of a recluse, and describes himself as having few friends.
Involvement
The Wizard of Waterdeep
The Wizard of Waterdeep is Gale's personal quest. It is added to the journal upon recruiting him and spans all three acts of the game.
Act One
Over the course of Gale's personal quest, the game offers the player the choice to encourage, guide or simply mistrust him. While Gale can lie about the danger his condition poses to the party, he can eventually open up to the player character and look to them for guidance.
After the end of Act Two, Gale becomes fascinated by the existence of the Crown of Karsus, developing an obsession with it – and its power. Depending on the player's choices, he either soon regrets his hubris and makes a commitment to become more humble, or decides to reforge the crown and use it to ascend to godlike status, using his new powers to help people.
Act Two
Act Three
Endings
Professor Dekarios
The God of Ambition
Quest rewards
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Interactions
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Companion interactions
Gale has unique dialogue interactions as a companion available after certain events. Whenever one is available, he will have a floating [ ! ] icon above him.
Act One
Act Two
Act Three
Moonrise Towers
- Bring Gale to the hidden room in Balthazar's chamber and interact with the ritual circle. He will give you unique dialogue. Then control Gale and interact with the ritual circle to combine a Broken Moonlantern and Dead Pixie to create a Shadow Lantern.
Reithwin Town
- Interacting with the corpses of either Gerringothe Thorm, Malus Thorm, or Thisobald Thorm gives you the choice to consume the shadow magic within them, or purge it. Consuming it awards a permanent level 3 long rest recharged spell slot, purging it awards you mystra's blessing until the next long rest.
Unique interactions
Either as an origin, or in the party as a companion, Gale has unique interactions and special dialogue with the following characters, listed by the act they are first encountered in.
Act One
Act Two
Act Three
Loot
Gale can be killed and looted, and drops the same loot as his starting equipment.
Starting equipment
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Gameplay
Gale | |||||||||||||
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Level 1 Wizard Human | |||||||||||||
Stats | |||||||||||||
Movement speed | 9 m (30 ft) | ||||||||||||
Weight | 75 kg (150 lb) | ||||||||||||
Initiative | +1 | ||||||||||||
Ability scores | |||||||||||||
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Proficiency bonus | +2 | ||||||||||||
Saving throws |
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Cantrips known:
Spells known:
Starting skill proficiencies:
Achievements
Gallery
Related literature
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Notes
- ↑ It's likely that Gale's summoned mephit is the same Magma Mephit who appears in In Case of Death....
- Can be spoken to with Speak with Dead.
- According to Larian Studios, until Patch 3 of Early Access, Gale was both the most romanced and most killed companion.
- Gale received an appearance change in Patch 8. Earrings and a tattoo on his chest/collarbone were added, and his face was changed.
- Gale's last name is "Dekarios." He apparently prefers to use the title "Gale of Waterdeep", as it sounds more impressive than "Gale Dekarios". Depending on the player's choices, he may decide to switch back to using his real name at the end of the game.
- He will correct the player if they refer to Tara as "his" tressym. However, Tara refers to Gale as hers and affectionately calls him the "most expensive pet in Waterdeep".
- During the end of his Companion story, Wyll remarks, "Let's hope Gale doesn't take offence if I assume cooking duties, just the once." This implies that Gale usually does the cooking. Additionally, if he is sent to camp when recruited in Act One, he will tell the player he is going to cook a slow roast for their return.
References
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External links
- Gale on the Forgotten Realms Wiki
- Gale's official 5E D&D Character Sheet on D&D Beyond (PDF) (Archived version from 2023-09-04).