More actions
Located on the bank of the River Chionthar, the Ravaged Beach is dominated by the wreck of a nautiloid. Corpses of fishermen and Intellect Devourers dot the area. There are several makeshift docks, but both them and the fishing boats that used them seem to have been destroyed. To the west sits a door to the Dank Crypt, while to the north is the Emerald Grove.
Wilderness | ||||
Roadside Cliffs | ||||
↑ | ||||
Nautiloid Wreck | ← | Ravaged Beach | → | River Chionthar |
↓ | ||||
River Chionthar |
This is the location the player arrives at immediately after the events of the Prologue.
Overview
Related locations
Waypoints
This location contains the following
:- X: 276 Y: 298 : Overgrown Ruins
- X: 222 Y: 326 : Roadside Cliffs
- X: 246 Y: 424 : Emerald Grove Environs
Points of Interest
East beach
After the events of the Prologue, the player will start Act One by exploring the beach. Shadowheart, a potential companion, can be found unconscious nearby.
A number of corpses here can be conversed with via the spell
.Near the Overgrown Ruins X: 276 Y: 298, a locked door leads to the Dank Crypt, a sublocation of the Overgrown Ruins.
atWest beach
The companion Astarion can be found close by the Nautiloid Wreck X: 170 Y: 288.
A Scared Boar can be found on the cliffs near Astarion after the latter has been encountered for the first time. Calming the boar with Speak with Animals or a DC 10 Animal Handling check earns companion approval +1 +1 +1 +1. Alternatively, the boar can be killed for camping supply food items
West of the Nautiloid Wreck on the far side of the beach is a cache left by Harpers at X: 143 Y: 281. It can be found by dropping down ledges near the water, where a successful DC 10 Nature check will reveal deep grooves around a scuffed rock. If a character strong enough can move the rock, an Ornate Chest underneath will be revealed.This chest contains the following items:
- Potion of Speed ×2
- Harper's Map
- Harper's Notebook
- A small amount of gold and gemstones.
Nautiloid wreck
The Nautiloid Wreck from the Prologue divides the Ravaged Beach. The southern section of the wreck is guarded by a trio of intellect devourers at X: 230 Y: 271.
A dying mind flayer can be found in the northern section of the Nautiloid Wreck at X: 180 Y: 320. Killing it earns the Inspirational Event To Sleep, Perchance to Dream, Tentacled Dreams (Haunted One background)
Roadside Cliffs
Wilderness | ||||
Emerald Grove | ||||
↑ | ||||
Forest | ← | Roadside Cliffs | → | Overgrown Ruins |
↓ | ||||
Ravaged Beach |
X: 222 Y: 326. Interacting with this ancient stone sigil for the first time reveals a potential companion, Gale of Waterdeep, who needs a hand after his wizardry to escape the plummeting nautiloid went awry.
(Roadside Cliffs) can be found atSpoiler warning! This section reveals interactions with The Dark Urge.
Another potential companion, Lae'zel, can be found trapped by tieflings.
A buried chest and a Shovel can be found at X: 202 Y: 386.
Harper Outpost
Tucked away high in the Roadside Cliffs is a Harper Outpost, featuring a watchtower and a small spider-filled crevice X: 160 Y: 373. A Silver Pendant can be found on a skeleton in the outpost X: 152 Y: 366, while a less arachnophobic player can procure a Spider Egg Sac with some gold and 5 Experience.“ | Necklace has a Harper sigil. Why were they here? |
„ |
— Player remark after discovering the Silver Pendant |
Emerald Grove environs
X: 246 Y: 424
: Emerald Grove EnvironsWhen the party first approaches the ramparts before the Emerald Grove, Aradin and his fellow mercenaries will be found fleeing to the gates, pursued by a hunting band of goblins. Wyll will also make an appearance to help defend the gates. If no allied defenders are killed, the Inspirational Event No One Left Behind (Soldier background) will be awarded. Afterwards, you can enter the grove.
Overgrown Ruins
For more information see: Overgrown Ruins
A group of looters are canvassing the Overgrown Ruins. Gimblebock, Quelenna, Taman, and Warryn stand guard outside in the Chapel Entrance.
Notable characters
Companions
- Shadowheart can be found unconscious on the ground if she was freed from the pod during the Prologue, or attempting to gain entry to the nearby Dank Crypt if she was not freed. Either way, she can be invited to join the party after speaking with her.
- If Lae'zel died on the Nautiloid, her body can be found not far from where you wake up and be revived, allowing you to recruit her slightly early.
Related quests
Notable loot
Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:
- Thieves' Tools in a crate on the beach
- Potion of Healing in a Pouch X: 286 Y: 245
- Shanties for the Bitch Queen on the dock X: 308 Y: 267
- Perfumed Letter on the Mangled Fisher X: 296 Y: 270
West ravaged beach
- Harper's cache at X: 143 Y: 281
- 2 Potion of Speed
- Harper's Map
- Harper's Notebook
- A small amount of gold and gemstones.
Nautiloid Wreck
- Potion of Healing from a dead mindflayer X: 180 Y: 320/X: 215 Y: 275
- Potion of Speed from a dead mindflayer X: 210 Y: 300/X: 232 Y: 260
- Basic Poison from a Cartilaginous Chest X: 234 Y: 261
- Rapier from an Abducted Nobleman X: 230 Y: 271
Emerald Grove environs
- Gloves of Power (Dropped by Za'Krug)
Hidden treasure
On a stone arch overlooking the Ancient Door is a Cartilaginous Chest containing:
Ingredients
Ingredients for Alchemy that can be found in this location:
- Mergrass (×3)
- Belladonna (×2)
Location remarks
(Player comes near the end of a dock that looks over the Chionthar)
- "Fresh water. There must be a settlement somewhere nearby."
Speak with Dead
There are several corpses that can provide insights about the crash and the Mind Flayers via the spell
.Abducted Nobleman
Located where the Intellect Devourers are lurking. X: 230 Y: 271 Player: Who are you?
- Abducted Nobleman: Francis... merchant... selling pottery...
Player: What happened to you?
- Abducted Nobleman: Guiding my cart...shadow fell... tentacle grabbed me...
- Abducted Nobleman: Took me here.. put something in my eye...
- Player: Do you know why any of us were taken?
- Abducted Nobleman: No... took everyone... peasants... lords... took them all...
- Player: They put something in my eye too. Can we get rid of it?
- Abducted Nobleman: Find healer...
- Abducted Nobleman: ...or die... it'll leave...
- Player: They put something in my eye too. Can we get rid of it?
- Abducted Nobleman: No... took everyone... peasants... lords... took them all...
- Player: Do you know why any of us were taken?
Player: How did you die?
- Abducted Nobleman: Fire... screaming... then crunch. Nothing...
Player: Do you have anything valuable?
- Abducted Nobleman: They took me... took everything...
Dead Fisher (Male)
Located north of the where the player wakes up. X: 296 Y: 253
Player: Who are you?
- Dead Fisher: Marcus... Fisherman...
- Player: What were you doing here?
- Dead Fisher: Saw the crash... came quick... try'n to help folk...
- Player: What were you doing here?
Player: How did you die?
- Dead Fisher: Brains... didn't see 'em comin'...
- Player: Why didn't you notice the brains?
- Dead Fisher: Woman... beautiful... couldn't look away...
- Player: Where did the woman go?
- Dead Fisher: Went west... other followed... couldn't help 'emselves...
- Player: Where did the woman go?
- Dead Fisher: Woman... beautiful... couldn't look away...
- Player: Why didn't you notice the brains?
Player: Were there any other survivors?
- Dead Fisher: Elf... ran north... up the beach...
Dead Fisher (Female)
Located just south of the Overgrown Ruins Waypoint. X: 284 Y: 281
Player: Who are you?
- Dead Fisher: Ellie... fisherwoman... Elturel...
- Player: Elturel? Are we close to the city?
- Dead Fisher: No... upriver... too far...
- Player: Elturel? Are we close to the city?
Player: How did you die?
- Dead Fisher: Chased elf... brains chased me...
Notes
- At the northern end of the beach, at the base of the cliff, is an Ancient Door that can be unlocked with a DC 20 Sleight of Hand check. This door leads to the Dank Crypt dungeon. If the party fails to pick the lock, the Dank Crypt can still be accessed from the Chapel Entrance or from the Bedchamber.