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Ravaged Beach

From bg3.wiki

Located on the bank of the River Chionthar, the Ravaged Beach is dominated by the wreck of a nautiloid. Corpses of fishermen and Intellect Devourers dot the area. There are several makeshift docks, but both them and the fishing boats that used them seem to have been destroyed. To the west sits a door to the Dank Crypt, while to the north is the Emerald Grove.

The crash site at the Ravaged Beach
The crash site at the Ravaged Beach
Wilderness
Roadside Cliffs
Nautiloid Wreck Ravaged Beach River Chionthar
River Chionthar

This is the location the player arrives at immediately after the events of the Prologue.

Overview

The crash site at the Ravaged Beach, looked at from the top of the Overgrown Ruins.
The crash site at the Ravaged Beach, looked at from the top of the Overgrown Ruins

Related locations

Waypoints

This location contains the following Waypoints Waypoints:

  • Waypoint Waypoint: Overgrown Ruins X: 276 Y: 298
  • Waypoint Waypoint: Roadside Cliffs X: 222 Y: 326
  • Waypoint Waypoint: Emerald Grove Environs X: 246 Y: 424

Points of Interest

East beach

After the events of the Prologue, the player will start Act One by exploring the beach. Shadowheart, a potential companion, can be found unconscious nearby.

A number of corpses here can be conversed with via the spell Speak with Dead Speak with Dead.

Near the Overgrown Ruins Waypoint Waypoint at X: 276  Y: 298, a locked door leads to the Dank Crypt, a sublocation of the Overgrown Ruins.

West beach

The companion Astarion can be found close by the Nautiloid Wreck X: 170 Y: 288.

A Scared Boar can be found on the cliffs near Astarion after the latter has been encountered for the first time. Calming the boar with Speak with Animals or a DC 10 Animal Handling check earns companion approvalGale approves +1 Karlach approves +1 Shadowheart approves +1 Wyll approves +1. Alternatively, the boar can be killed for camping supply food items

West of the Nautiloid Wreck on the far side of the beach is a cache left by Harpers at X: 143 Y: 281. It can be found by dropping down ledges near the water, where a successful DC 10 Nature check will reveal deep grooves around a scuffed rock. If a character strong enough can move the rock, an Ornate Chest underneath will be revealed.

Concentration Icons.png This chest contains the following items:

Nautiloid wreck

The Nautiloid Wreck from the Prologue divides the Ravaged Beach. The southern section of the wreck is guarded by a trio of intellect devourers at X: 230 Y: 271.

A dying mind flayer can be found in the northern section of the Nautiloid Wreck at X: 180 Y: 320. Killing it earns the Inspirational Event To Sleep, Perchance to Dream, Tentacled Dreams (Haunted One background)

Roadside Cliffs

Wilderness
Emerald Grove
Forest Roadside Cliffs Overgrown Ruins
Ravaged Beach
The Roadside Cliffs sprawl north of the Nautiloid Wreck and south of the Emerald Grove, between the Forest in the west, and the Overgrown Ruins in the east. The Roadside Cliffs are littered with broken Goblin traps.

Waypoint Waypoint (Roadside Cliffs) can be found at X: 222 Y: 326. Interacting with this ancient stone sigil for the first time reveals a potential companion, Gale of Waterdeep, who needs a hand after his wizardry to escape the plummeting nautiloid went awry.

Background HauntedOne Icon.png Spoiler warning! This section reveals interactions with The Dark Urge.

The Dark Urge has a unique and potentially bloody interaction with Gale's protruding hand. If you fantasize about hacking off the hand, you will actually do so, killing Gale and precluding his recruitment as a companion. Giving in or resisting the urge earns the Inspirational Events Indulge Thine Appetites or Subdue Thine Appetites, respectively (Haunted One background).

Another potential companion, Lae'zel, can be found trapped by tieflings.

Harper Outpost

Tucked away high in the Roadside Cliffs is a Harper Outpost, featuring a watchtower and a small spider-filled crevice X: 160 Y: 373. A Silver Pendant can be found on a skeleton in the outpost X: 152 Y: 366, while a less arachnophobic player can procure a Spider Egg Sac with some gold and 5 Experience.
Necklace has a Harper sigil. Why were they here?
Player remark after discovering the Silver Pendant


Emerald Grove environs

Waypoint Waypoint: Emerald Grove Environs X: 246 Y: 424

When the party first approaches the ramparts before the Emerald Grove, Aradin and his fellow mercenaries will be found fleeing to the gates, pursued by a hunting band of goblins. Wyll will also make an appearance to help defend the gates. If no allied defenders are killed, the Inspirational Event No One Left Behind (Soldier background) will be awarded. Afterwards, you can enter the grove.

Overgrown Ruins

For more information see: Overgrown Ruins

Notable characters

Companions

  • Shadowheart Shadowheart can be found unconscious on the ground if she was freed from the pod during the Prologue, or attempting to gain entry to the nearby Dank Crypt if she was not freed. Either way, she can be invited to join the party after speaking with her.
  • If Lae'zel Lae'zel died on the Nautiloid, her body can be found not far from where you wake up and be revived, allowing you to recruit her slightly early.

Related quests

Notable loot

Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:

West ravaged beach

Nautiloid Wreck

Emerald Grove environs

Hidden treasure

The Cartilaginous Chest. The Ancient Door is visible in the background.

On a stone arch overlooking the Ancient Door is a Cartilaginous Chest containing:

Ingredients

Ingredients for Alchemy that can be found in this location:

Location remarks

(Player comes near the end of a dock that looks over the Chionthar)

  • "Fresh water. There must be a settlement somewhere nearby."

Speak with Dead

There are several corpses that can provide insights about the crash and the Mind Flayers via the spell Speak with Dead Speak with Dead.

Abducted Nobleman

Located where the Intellect Devourers are lurking. X: 230 Y: 271 Player: Who are you?

  • Abducted Nobleman: Francis... merchant... selling pottery...
    Abducted Nobleman: "Francis... merchant... selling pottery..."
    Abducted Nobleman: "Francis... merchant... selling pottery..."

Player: What happened to you?

  • Abducted Nobleman: Guiding my cart...shadow fell... tentacle grabbed me...
  • Abducted Nobleman: Took me here.. put something in my eye...
    • Player: Do you know why any of us were taken?
      • Abducted Nobleman: No... took everyone... peasants... lords... took them all...
        • Player: They put something in my eye too. Can we get rid of it?
          • Abducted Nobleman: Find healer...
          • Abducted Nobleman: ...or die... it'll leave...

Player: How did you die?

  • Abducted Nobleman: Fire... screaming... then crunch. Nothing...

Player: Do you have anything valuable?

  • Abducted Nobleman: They took me... took everything...

Dead Fisher (Male)

Located north of the where the player wakes up. X: 296 Y: 253

Player: Who are you?

  • Dead Fisher: Marcus... Fisherman...
    • Player: What were you doing here?
      • Dead Fisher: Saw the crash... came quick... try'n to help folk...

Player: How did you die?

  • Dead Fisher: Brains... didn't see 'em comin'...
    • Player: Why didn't you notice the brains?
      • Dead Fisher: Woman... beautiful... couldn't look away...
        • Player: Where did the woman go?
          • Dead Fisher: Went west... other followed... couldn't help 'emselves...

Player: Were there any other survivors?

  • Dead Fisher: Elf... ran north... up the beach...

Dead Fisher (Female)

Located just south of the Overgrown Ruins Waypoint. X: 284 Y: 281

Player: Who are you?

  • Dead Fisher: Ellie... fisherwoman... Elturel...
    • Player: Elturel? Are we close to the city?
      • Dead Fisher: No... upriver... too far...

Player: How did you die?

  • Dead Fisher: Chased elf... brains chased me...

Notes