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Duckie Verish

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Revision as of 21:10, 12 December 2023 by HarveyPekar (talk | contribs) (Created page with "{{CharacterInfo |title = Mistress of Souls |name = Duckie Verish |file = Duckie Verish.PNG |STR = 10 |DEX = 14 |CON = 17 |INT = 19 |WIS = 14 |CHA = 13 |int save = y |wis save = y |level = 8 |race = Human |type = Humanoid |HP = 63; 84{{Tactician}} |AC = 15 |speed = 9m / 30ft |size = Medium |weight = 75kg / 150lbs |proficiency...")
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Duckie Verish is a Cultist of the Absolute NPC found in Act Two.

Mistress of Souls
Duckie Verish
Duckie Verish.PNG
Stats
Level 8

STR

10

DEX

14
(+2)

CON

17
(+3)

INT

19
(+4)

WIS

14
(+2)

CHA

13
(+1)
Creature Race Icon.png  Race Human Human
Creature Type Icon.png  Type Humanoid
HP Icon.png  HP 63; 84Tactician
Creature AC Icon.png  AC 15
Creature Speed Icon.png  Movement Speed 9m / 30ft
Creature Size Icon.png  Size Medium
Weight Icon.png  Weight 75kg / 150lbs
Initiative Icon.png  Initiative 2
Passive features
Character information
Location Moonrise Towers Prison
Faction Cult of the Absolute
Allies Ketheric Thorm

She can be found in the Moonrise Towers Prison after the player has launched their assault on the cult.

Interactions

Duckie will always be hostile when encountered. Along with her allied necromancers Willinx Jindlebee and Sarabayle, she flanks the army of undead that greet any players that trespass into the prison.

Attacks and abilities

Main Hand Attack Main Hand Attack ()
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Incubate Death Incubate Death ()
D8 Necrotic.png 3d8 + 3 (6~27) Damage TypesNecrotic

Spawn a skeletal involucre. After 1 turn, the involucre explodes, dealing 3d8Damage TypesNecrotic damage and birthing a necromite.

DEX Save
 Range: 24 m /  ft
Fireball Fireball ()
D6 Fire.png 8d6 (8~48) Damage TypesFire

Shoot a bright flame from your fingers that explodes upon contact, torching everything in the vicinity for 8d6Damage TypesFire damage.

DEX Save
 Range: 18 m / 60 ft
AoE: 4 m / 13 ft (Radius)
Bone Chill Bone Chill ()
D8 Necrotic.png 1d8 (1~8) Damage TypesNecrotic

Prevent the target from healing until your next turn. An undead target receives Disadvantage Icon.png Disadvantage on Attack rolls.

 Range: 18 m / 60 ft

Notable loot