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This template generates entire pages for individual pieces of equipment in the game, such as Studded Leather Armour +1 or Amulet of Misty Step. Supported Equipment types: Clothing, Light Armour, Medium Armour, Heavy Armour, Shields, Amulets, Boots, Cloaks, Gloves, Helmets, Rings, Camp Clothes, Camp Shoes, Undergarments. For Weapons, use Template:WeaponPage. For Consumables and other miscellaneous items, use Template:MiscItemPage.
See the bottom of this page for template parameter explanations. If you're ever unsure what to type, simply leave a parameter empty (don't remove it, as this may confuse other wiki editors).
{{EquipmentPage <!-- High-res image of the item. --> | image = <!-- Icon for the item. Falls back to the value of "image" if not specified. --> | icon = <!-- This is the first text that will appear on the page. Briefly describe what the item is and what makes it noteworthy. --> | description = <!-- The in-game flavor text in the item's tooltip. --> | quote = <!-- Item type. Choose one of: Clothing, Light Armour, Medium Armour, Heavy Armour, Shields, Amulets, Belts, Boots, Cloaks, Gloves, Helmets, Rings --> | type = <!-- Leave EMPTY if no proficiency needed, otherwise choose from: Light Armour, Medium Armour, Heavy Armour, Shields --> | proficiency = <!-- Leave EMPTY for non-Armour, otherwise: the Armour Class value displayed on the armour's tooltip. --> | armour class = <!-- Leave EMPTY for non-Shields, otherwise: the bonus to AC granted by wearing this item, e.g.: +2, +3, +4 --> | armour class bonus = <!-- Does this item grant disadvantage on stealth checks? LEAVE EMPTY if no! --> | stealth disadvantage = <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 --> | enchantment = <!-- Choose from: common, uncommon, rare, very rare, legendary, story --> | rarity = <!-- Weight in kg and in lb. --> | weight kg = | weight lb = <!-- Price in gp as shown in the normal tooltip (NOT while buying or selling). --> | price = <!-- The UID for the item in format "OBJ_ItemName_BlaBla" --> | uid = <!-- The uuid or root template for the item. Often in format 13776348-0101-446e-a9f8-c95efb3763ca --> | uuid = <!-- List of special features, bonuses, or abilities granted by the item. --> | special = <!-- Conditions given by this piece of equipment. --> | condition = Dazed | condition duration = 10 | condition save = WIS | condition dc = 13 | condition2 = Prone | condition2 duration = 1 | condition2 save = | condition2 dc = <!-- Describe where and how to obtain the item. --> | where to find = }}
Copy-ready:
{{EquipmentPage | image = | icon = | description = | quote = <!-- Item type. Choose one of: Clothing, Light Armour, Medium Armour, Heavy Armour, Shields, Amulets, Belts, Boots, Cloaks, Gloves, Helmets, Rings --> | type = | proficiency = | armour class = | armour class bonus = | stealth disadvantage = | enchantment = | rarity = | weight kg = | weight lb = | price = | uid = | uuid = | special = | condition = | condition duration = | condition save = | condition dc = | condition2 = | condition2 duration = | condition2 save = | condition2 dc = | where to find = }}
Example follows.
Cool Armour
Cool Armour is an uncommon Light Armour that increases Strength Saving Throws and allows the wearer to cast a neat spell.
The in-game flavor text in the item's tooltip.
Properties
- Required Proficiency:
- Rarity: Uncommon
- Weight: 4.5 kg / 9 lb
- Price: 600 gp
-
UID
MAG_Cool_LeatherArmour_1UUID
13776348-0101-446e-a9f8-c95efb3763ca
Special
The wearer of this item gains:
- Strength Saving Throws: +1
- Super Cool Ability: Once per Long Rest you can use this awesome ability of this item.
- Disadvantage on Stealth checks.
Where to find
- This is a made-up piece of equipment. You cannot obtain it anywhere in the game.
Cool Shield
Cool shield is an uncommon Shield that allows the wearer to cast a ton of spells.
The in-game flavor text in the item's tooltip.
Properties
- Required Proficiency:
- Rarity: Uncommon
- Weight: 4.5 kg / 9 lb
- Price: 600 gp
Special
The wearer of this item gains:
- Strength Saving Throws: +1
- Super Cool Ability: Once per Long Rest you can use this awesome ability of this item.
Condition: Wet
Condition: Prone
Duration: Until Long rest
- Can't move or take Actions, Bonus actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if they're made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.
Where to find
- This is a made-up piece of equipment. You cannot obtain it anywhere in the game.
Template data
This template generates entire pages for individual pieces of equipment in the game. Supported Equipment types: Clothing, Light Armour, Medium Armour, Heavy Armour, Shields, Amulets, Boots, Cloaks, Gloves, Helmets, Rings, Camp Clothes, Camp Shoes, Undergarments. (For Weapons, use Template:WeaponPage. For Consumables and other miscellaneous items, use Template:MiscItemPage.) Copy example values exactly as listed, including capitalization and plurals, if any. If you're ever unsure what to type, simply leave the parameter empty.
Parameter | Description | Type | Status | |
---|---|---|---|---|
name | name | Name of the item; can be left empty to automatically use the page name.
| String | suggested |
image | image | The filename of the image/icon associated with this item.
| File | suggested |
icon | icon | The icon for the item. Falls back to "image" if not specified. | Unknown | optional |
description | description | The first text that will appear on the page. Briefly describe what the item is and what makes it noteworthy.
| Content | required |
quote | quote | The in-game flavour text in the item's tooltip. | Content | suggested |
where to find | where to find | Describe where and how to obtain the item.
| Content | suggested |
type | type | Equipment type. Choose one of: Clothing, Light Armour, Medium Armour, Heavy Armour, Shields, Amulets, Boots, Cloaks, Gloves, Helmets, Rings, Camp Clothes, Camp Shoes, Undergarments
| String | required |
proficiency | proficiency | Leave EMPTY if no proficiency required, otherwise choose from: Light Armour, Medium Armour, Heavy Armour, Shields
| String | suggested |
armour class | armour class | Leave EMPTY for non-Armour/non-Clothing, otherwise: the Armour Class value displayed on the Armour's tooltip.
| Number | suggested |
armour class bonus | armour class bonus | Leave EMPTY for non-Shields, otherwise: the bonus to AC granted by wearing this item, e.g.: +2, +3, +4
| String | suggested |
stealth disadvantage | stealth disadvantage | Does this item grant disadvantage on stealth checks? LEAVE EMPTY if no!
| String | suggested |
rarity | rarity | Choose from: common, uncommon, rare, very rare, legendary, story
| String | required |
enchantment | enchantment | The enchantment value on the item. Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5
| String | suggested |
weight kg | weight kg | Weight of the item in kilograms | Number | required |
weight lb | weight lb | Weight of the item in pounds | Number | required |
price | price | Price/value of the item. When two values are listed on the tooltip, use the crossed out "true" value, not the adjusted buy/sell price. | Number | required |
uid | uid | The uid for the item. In format OBJ_Someitem_Whatever. | String | optional |
uuid | uuid | The uuid or Root Template of the item. In format 13776348-0101-446e-a9f8-c95efb3763ca | String | optional |
special | special | List of special features, bonuses, or abilities granted by the item.
| Content | suggested |
condition | condition | The full name of the condition (if any) that this action applies to its target/s. Leave blank if there is no condition.
| String | optional |
condition duration | condition duration | The duration in turns of the action's applied condition. Leave blank if the duration is unlimited.
| Number | optional |
condition save | condition save | The save that the action's target must roll to avoid or reduce its effects. Can use short or long name, e.g: "STR" or "Strength"
| String | optional |
condition dc | condition dc | The optional fixed DC of the condition that targets have to pass to apply it
| Number | optional |
condition2 | condition2 | The full name of the condition (if any) that is applied if there is a second condition.
| String | optional |
condition2 duration | condition2 duration | The duration in turns of the action's second condition. Leave blank if the duration is unlimited.
| Number | optional |
condition2 save | condition2 save | The save that the action's target must roll to avoid or reduce the effects of the second condition. Can use short or long name, e.g: "STR" or "Strength"
| String | optional |
condition2 dc | condition2 dc | The optional fixed DC of the second condition that targets have to pass to apply it
| Number | optional |