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Ancient Mud Mephit

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Ancient Mud Mephit
Mud Mephit Model.png
Stats
Level 3

STR

8
(-1)

DEX

12
(+1)

CON

12
(+1)

INT

9
(-1)

WIS

11

CHA

7
(-2)
Creature Race Icon.png  Race Mephit
Creature Type Icon.png  Type Elemental
HP Icon.png  HP 14; 23Tactician
Creature AC Icon.png  AC 11
Creature Speed Icon.png  Movement Speed 9m / 30ft
Creature Size Icon.png  Size Tiny
Weight Icon.png  Weight 4kg / 8lbs
Proficiency Icon.png  Proficiency Bonus +2
Initiative Icon.png  Initiative +1
Passive features
Resistances
Immune to all Poison
Character information
Location Sunlit Wetlands
Experience on kill 20
In-game
Ancient Mud Mephit.jpg


Ancient Mud Mephits are a type of Elemental creature founded in the Sunlit Wetlands on the secluded island of the Decrepit Sanctuary. Curious and impish creatures from the Elemental Planes, they are quite mischievously territorial who often work with other elemental or natural beings.

Attacks and Abilities

Muddy Claws Muddy Claws ()
Lash out with deadly fists.
 Melee: 1.5 m / 5  ft
Mud Fling Mud Fling ()
Throw a hunk of mud.
 Range: 14 m / 47 ft
Mud Breath Mud Breath ()
Belch viscid mud at a foe to Restrain Restrain it.
DEX Save
AoE: 5 m / 17 ft (Cone)
Death Burst Death Burst ()
D6 Force.png 4d6 (4~24) Damage TypesForce
Explode in a burst of sticky mud. It dries instantly on any nearby creatures not made of mud, Restraining Restraining and hurting them.
DEX Save
AoE: 3 m / 10 ft (Radius)
Fly Fly ()
Fly to a target position
 Range: 18 m / 60 ft
Summon Mephit

Shape a mound of mud into a new mud mephit. Summons a Young Mud Mephit.

Action

Consumes a Spell Slot

Duration: Permanent

 Range: 18 m / 60 ft

Recharge: per turn

Mud Patch

  • When slain, leaves a mud patch in a AoE: 1 m / 3 ft (Radius) that counts as Difficult Terrain Difficult Terrain.

Notable Drops

Strategy

The ability to summon Young Mephits each turn can allow multiple Ancient Mephits to build up a small army if left unchecked. Attacking them at close range is a dire prospect, as they can swiftly kite melee strikers with Fly Fly, and even if caught they damage and slow down attackers with Death Burst and mud patches.

Attacking at a distance with high-damage burst skills, like Scorching Ray Scorching Ray or Sneak Attack (Ranged) Sneak Attack (Ranged) before they can summon minions is a solid tactic. If you can manage it, clumping Mephits together can cause a Death Burst chain reaction if you are able to kill one and weaken the rest with an area-of-effect ability.

If you must kill them at close range, toggling on Non-Lethal Attacks will avoid triggering the mephit's on-death effects.