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Mattis

From bg3.wiki
Revision as of 17:12, 5 November 2023 by Biopower (talk | contribs) (Add act II "magical" items)

Mattis is a Tiefling trader in Baldur's Gate 3. Mischievous but good-natured, he works as a scam artist for Mol's gang of Tiefling refugee children to take care of himself and his little sister Silfy.

Collector of Valued Objects
Mattis
Mattis.png
Stats
Level 1

STR

10

DEX

14
(+2)

CON

10

INT

10

WIS

10

CHA

10
Creature Race Icon.png  Race [[Tiefling Tiefling|Tiefling Tiefling]]
Creature Type Icon.png  Type Humanoid
HP Icon.png  HP 5
Creature AC Icon.png  AC 12
Creature Speed Icon.png  Movement Speed 9m / 30ft
Creature Size Icon.png  Size Small
Weight Icon.png  Weight 25kg / 50lbs
Proficiency Icon.png  Proficiency Bonus +2
Initiative Icon.png  Initiative +2
Passive features
Resistances
Resistant to Non-Magical Fire
Character information
Location Druid Grove
Family Silfy (sister)
Allies Mol
Model
Mattis Model.png

Notable Items Sold

None of Mattis' special rings have any actual magic effects in-game.

Act One

He can be first encountered trying to scam passersby in the Druid Grove with his sister Silfy. When first spoken to, he might comment on the player's race, being wary of Drow Drow or remarking he has never seen anyone like the player before if they are a more exotic race. Regardless of this first interaction, he will show the player a magic trick making a ring appear and encouraging the player to take it, calling it "lucky". The player can take the ring normally or, after calling out the magic trick, make it disappear with a magic trick themselves by passing a Sleight of Hand check. In either case, when the ring has been taken Mattis will present a coin and ask the player to call heads or tails, and regardless of the player's choice the chosen outcome will occur, supposedly demonstrating the ring's magical property. Mattis then claims to have many such rings and tries to make the player buy something from his inventory.

Before and after looking at his wares, Silfy will try to steal back the magic ring as well as some of the player's possessions, usually some Gold and a gemstone. If the player passes a passive Perception check, they can catch Silfy in the act and take back the possessions. If failed, another passive Perception check will trigger which, if passed, starts the quest Find Your Belongings.

Instead of looking at his wares, the player can ask Mattis to repeat the coin trick, claiming that one demonstration wasn't enough to convince them of the ring's magic properties. This can be repeated up to six times, after which an exhausted Mattis will directly ask the player to look at his wares or leave.

Throughout this conversation, Rogue Rogues have special interaction options that allow the player to identify the tricks and scams that Mattis is using, leading to him ultimately letting the player leave without trying to steal from them.

If Save the Refugees is completed and the Tiefling Refugees are preparing to leave the Druid Grove, Mattis can be found arguing with Mol over all the items he wants to take with him.

Shop

Clamshell Icon.png Mattis's store contains contains the following items:

Stock

Mattis always has the following items to sell, if you wanna take a look.

Item Quantity Chance
Gold [1] 60 - 360 Always
Ring of Being Really Invisible 1 Always
Ring of Infinite Wishes 1 Always
Ring of Resistance to Ants 1 Always
Ring of the Lekinesus 1 Always
Fork 1 Always
File:Plate Unfaded Icon.pngPlate 1 Always
Shovel 1 Always
Thieves' Tools 1 Always
Potato 1 Always
Ink Pot 1 Always
Bucket 1 Always
Dye Table [2] 7 Always
Dye Remover 7 Always
  1. Gold for a poor trader from levels 1 to 6
  2. Drops 2 - 6 of each kind rolled.

Supplies

Mattis rolls 2-3 times on the File:Poor Supply Table Unfaded Icon.pngPoor Supply Table. Worth on average 143.3 Camp Supplies.

Quantity23
Chance 2/31/3

Seashell

Mattis also has a seashell.

Item Quantity Chance
Starfish 1 1/2
Clamshell 1 1/2

Act Two

In Chapter Two Mattis will have moved to the Last Light Inn with the rest of the Tieflings, but only if Rolan is convinced to stay and help defend the Emerald Grove. He'll have set up a shop again selling mostly worthless junk with some items of worth.

"Magical" items:

He also sells the Tower-Shaped Key for 1000 gold, through dialogue.

Act Three

In Chapter Three Mattis will have moved his shop to near the Requisitioned Barn in Rivington. Key items of interest that he will sell are: