Ad placeholder
Water Whip: Pull
Jump to navigation
Jump to search
4d10 (4~40)
Bludgeoning
Water Whip: Pull is a class action that allows a Way of the Four Elements Monk to deal damage and pull a target towards them.
Description
Use the water whip to pull the target towards you.
Properties
- Cost:
-
Action + 2
Ki Points
- Damage:
-
3d10 (3~30)
Bludgeoning
- Details:
-
Range: 9 m / 30 ft
-
DEX Save (Weapon action DC)
At Higher Levels
At level 9, its damage dice increases by one.

How to learn
This action is a variation of:
Bugs
- Pulling a target off of a ledge with this spell cannot cause fall damage since it is missing the
AddFallDamageOnLand
flag.